Struct windows::Gaming::Input::Custom::IGameControllerProvider
pub struct IGameControllerProvider(/* private fields */);
Implementations§
§impl IGameControllerProvider
impl IGameControllerProvider
pub fn FirmwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn HardwareProductId(&self) -> Result<u16>
pub fn HardwareVendorId(&self) -> Result<u16>
pub fn HardwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn IsConnected(&self) -> Result<bool>
Methods from Deref<Target = IInspectable>§
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
Returns the canonical type name for the underlying object.
pub fn GetTrustLevel(&self) -> Result<i32, Error>
pub fn GetTrustLevel(&self) -> Result<i32, Error>
Gets the trust level of the current object.
Trait Implementations§
§impl CanInto<IGameControllerProvider> for GipGameControllerProvider
impl CanInto<IGameControllerProvider> for GipGameControllerProvider
§impl CanInto<IGameControllerProvider> for HidGameControllerProvider
impl CanInto<IGameControllerProvider> for HidGameControllerProvider
§impl CanInto<IGameControllerProvider> for XusbGameControllerProvider
impl CanInto<IGameControllerProvider> for XusbGameControllerProvider
§impl CanInto<IInspectable> for IGameControllerProvider
impl CanInto<IInspectable> for IGameControllerProvider
§impl CanInto<IUnknown> for IGameControllerProvider
impl CanInto<IUnknown> for IGameControllerProvider
§impl Clone for IGameControllerProvider
impl Clone for IGameControllerProvider
§fn clone(&self) -> IGameControllerProvider
fn clone(&self) -> IGameControllerProvider
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameControllerProvider
impl Debug for IGameControllerProvider
§impl Deref for IGameControllerProvider
impl Deref for IGameControllerProvider
§impl From<&IGameControllerProvider> for &IInspectable
impl From<&IGameControllerProvider> for &IInspectable
§fn from(value: &IGameControllerProvider) -> Self
fn from(value: &IGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<&IGameControllerProvider> for &IUnknown
impl From<&IGameControllerProvider> for &IUnknown
§fn from(value: &IGameControllerProvider) -> Self
fn from(value: &IGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<IGameControllerProvider> for IInspectable
impl From<IGameControllerProvider> for IInspectable
§fn from(value: IGameControllerProvider) -> Self
fn from(value: IGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<IGameControllerProvider> for IUnknown
impl From<IGameControllerProvider> for IUnknown
§fn from(value: IGameControllerProvider) -> Self
fn from(value: IGameControllerProvider) -> Self
Converts to this type from the input type.
§impl Interface for IGameControllerProvider
impl Interface for IGameControllerProvider
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IGameControllerProvider
impl PartialEq for IGameControllerProvider
§fn eq(&self, other: &IGameControllerProvider) -> bool
fn eq(&self, other: &IGameControllerProvider) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameControllerProvider
impl StructuralPartialEq for IGameControllerProvider
Auto Trait Implementations§
impl Freeze for IGameControllerProvider
impl RefUnwindSafe for IGameControllerProvider
impl !Send for IGameControllerProvider
impl !Sync for IGameControllerProvider
impl Unpin for IGameControllerProvider
impl UnwindSafe for IGameControllerProvider
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)