Struct windows::Gaming::Input::Custom::IGameControllerProvider
pub struct IGameControllerProvider(/* private fields */);
Implementations§
§impl IGameControllerProvider
impl IGameControllerProvider
pub fn FirmwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn HardwareProductId(&self) -> Result<u16>
pub fn HardwareVendorId(&self) -> Result<u16>
pub fn HardwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn IsConnected(&self) -> Result<bool>
Trait Implementations§
§impl Clone for IGameControllerProvider
impl Clone for IGameControllerProvider
§fn clone(&self) -> IGameControllerProvider
fn clone(&self) -> IGameControllerProvider
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameControllerProvider
impl Debug for IGameControllerProvider
§impl From<&IGameControllerProvider> for &IInspectable
impl From<&IGameControllerProvider> for &IInspectable
§fn from(value: &IGameControllerProvider) -> Self
fn from(value: &IGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<&IGameControllerProvider> for &IUnknown
impl From<&IGameControllerProvider> for &IUnknown
§fn from(value: &IGameControllerProvider) -> Self
fn from(value: &IGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<IGameControllerProvider> for IInspectable
impl From<IGameControllerProvider> for IInspectable
§fn from(value: IGameControllerProvider) -> Self
fn from(value: IGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<IGameControllerProvider> for IUnknown
impl From<IGameControllerProvider> for IUnknown
§fn from(value: IGameControllerProvider) -> Self
fn from(value: IGameControllerProvider) -> Self
Converts to this type from the input type.
§impl Interface for IGameControllerProvider
impl Interface for IGameControllerProvider
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGameControllerProvider
impl PartialEq for IGameControllerProvider
§fn eq(&self, other: &IGameControllerProvider) -> bool
fn eq(&self, other: &IGameControllerProvider) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameControllerProvider
impl StructuralPartialEq for IGameControllerProvider
Auto Trait Implementations§
impl RefUnwindSafe for IGameControllerProvider
impl !Send for IGameControllerProvider
impl !Sync for IGameControllerProvider
impl Unpin for IGameControllerProvider
impl UnwindSafe for IGameControllerProvider
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more