Struct windows::Gaming::Input::Custom::HidGameControllerProvider
pub struct HidGameControllerProvider(/* private fields */);
Implementations§
§impl HidGameControllerProvider
impl HidGameControllerProvider
pub fn FirmwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn HardwareProductId(&self) -> Result<u16>
pub fn HardwareVendorId(&self) -> Result<u16>
pub fn HardwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn IsConnected(&self) -> Result<bool>
pub fn UsageId(&self) -> Result<u16>
pub fn UsagePage(&self) -> Result<u16>
pub fn GetFeatureReport( &self, reportid: u8, reportbuffer: &mut [u8], ) -> Result<()>
pub fn SendFeatureReport(&self, reportid: u8, reportbuffer: &[u8]) -> Result<()>
pub fn SendOutputReport(&self, reportid: u8, reportbuffer: &[u8]) -> Result<()>
Trait Implementations§
§impl CanInto<IGameControllerProvider> for HidGameControllerProvider
impl CanInto<IGameControllerProvider> for HidGameControllerProvider
§impl CanInto<IInspectable> for HidGameControllerProvider
impl CanInto<IInspectable> for HidGameControllerProvider
§impl CanInto<IUnknown> for HidGameControllerProvider
impl CanInto<IUnknown> for HidGameControllerProvider
§impl Clone for HidGameControllerProvider
impl Clone for HidGameControllerProvider
§fn clone(&self) -> HidGameControllerProvider
fn clone(&self) -> HidGameControllerProvider
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HidGameControllerProvider
impl Debug for HidGameControllerProvider
§impl From<&HidGameControllerProvider> for &IInspectable
impl From<&HidGameControllerProvider> for &IInspectable
§fn from(value: &HidGameControllerProvider) -> Self
fn from(value: &HidGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<&HidGameControllerProvider> for &IUnknown
impl From<&HidGameControllerProvider> for &IUnknown
§fn from(value: &HidGameControllerProvider) -> Self
fn from(value: &HidGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<HidGameControllerProvider> for IInspectable
impl From<HidGameControllerProvider> for IInspectable
§fn from(value: HidGameControllerProvider) -> Self
fn from(value: HidGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<HidGameControllerProvider> for IUnknown
impl From<HidGameControllerProvider> for IUnknown
§fn from(value: HidGameControllerProvider) -> Self
fn from(value: HidGameControllerProvider) -> Self
Converts to this type from the input type.
§impl Interface for HidGameControllerProvider
impl Interface for HidGameControllerProvider
§const IID: GUID = <IHidGameControllerProvider as windows_core::Interface>::IID
const IID: GUID = <IHidGameControllerProvider as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for HidGameControllerProvider
impl PartialEq for HidGameControllerProvider
§fn eq(&self, other: &HidGameControllerProvider) -> bool
fn eq(&self, other: &HidGameControllerProvider) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for HidGameControllerProvider
impl Send for HidGameControllerProvider
impl StructuralPartialEq for HidGameControllerProvider
impl Sync for HidGameControllerProvider
Auto Trait Implementations§
impl Freeze for HidGameControllerProvider
impl RefUnwindSafe for HidGameControllerProvider
impl Unpin for HidGameControllerProvider
impl UnwindSafe for HidGameControllerProvider
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)