Struct windows::Gaming::Input::Custom::GipGameControllerProvider
pub struct GipGameControllerProvider(/* private fields */);
Implementations§
§impl GipGameControllerProvider
impl GipGameControllerProvider
pub fn FirmwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn HardwareProductId(&self) -> Result<u16>
pub fn HardwareVendorId(&self) -> Result<u16>
pub fn HardwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn IsConnected(&self) -> Result<bool>
pub fn SendMessage( &self, messageclass: GipMessageClass, messageid: u8, messagebuffer: &[u8] ) -> Result<()>
pub fn SendReceiveMessage( &self, messageclass: GipMessageClass, messageid: u8, requestmessagebuffer: &[u8], responsemessagebuffer: &mut [u8] ) -> Result<()>
pub fn UpdateFirmwareAsync<P0>(
&self,
firmwareimage: P0
) -> Result<IAsyncOperationWithProgress<GipFirmwareUpdateResult, GipFirmwareUpdateProgress>>where
P0: IntoParam<IInputStream>,
Trait Implementations§
§impl Clone for GipGameControllerProvider
impl Clone for GipGameControllerProvider
§fn clone(&self) -> GipGameControllerProvider
fn clone(&self) -> GipGameControllerProvider
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GipGameControllerProvider
impl Debug for GipGameControllerProvider
§impl From<&GipGameControllerProvider> for &IInspectable
impl From<&GipGameControllerProvider> for &IInspectable
§fn from(value: &GipGameControllerProvider) -> Self
fn from(value: &GipGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<&GipGameControllerProvider> for &IUnknown
impl From<&GipGameControllerProvider> for &IUnknown
§fn from(value: &GipGameControllerProvider) -> Self
fn from(value: &GipGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<GipGameControllerProvider> for IInspectable
impl From<GipGameControllerProvider> for IInspectable
§fn from(value: GipGameControllerProvider) -> Self
fn from(value: GipGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<GipGameControllerProvider> for IUnknown
impl From<GipGameControllerProvider> for IUnknown
§fn from(value: GipGameControllerProvider) -> Self
fn from(value: GipGameControllerProvider) -> Self
Converts to this type from the input type.
§impl Interface for GipGameControllerProvider
impl Interface for GipGameControllerProvider
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GipGameControllerProvider
impl PartialEq for GipGameControllerProvider
§fn eq(&self, other: &GipGameControllerProvider) -> bool
fn eq(&self, other: &GipGameControllerProvider) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GipGameControllerProvider
impl Send for GipGameControllerProvider
impl StructuralPartialEq for GipGameControllerProvider
impl Sync for GipGameControllerProvider
Auto Trait Implementations§
impl RefUnwindSafe for GipGameControllerProvider
impl Unpin for GipGameControllerProvider
impl UnwindSafe for GipGameControllerProvider
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more