Struct windows::Gaming::Input::Custom::GipGameControllerProvider
pub struct GipGameControllerProvider(/* private fields */);
Implementations§
§impl GipGameControllerProvider
impl GipGameControllerProvider
pub fn FirmwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn HardwareProductId(&self) -> Result<u16>
pub fn HardwareVendorId(&self) -> Result<u16>
pub fn HardwareVersionInfo(&self) -> Result<GameControllerVersionInfo>
pub fn IsConnected(&self) -> Result<bool>
pub fn SendMessage( &self, messageclass: GipMessageClass, messageid: u8, messagebuffer: &[u8], ) -> Result<()>
pub fn SendReceiveMessage( &self, messageclass: GipMessageClass, messageid: u8, requestmessagebuffer: &[u8], responsemessagebuffer: &mut [u8], ) -> Result<()>
pub fn UpdateFirmwareAsync<P0>(
&self,
firmwareimage: P0,
) -> Result<IAsyncOperationWithProgress<GipFirmwareUpdateResult, GipFirmwareUpdateProgress>>where
P0: Param<IInputStream>,
Trait Implementations§
§impl CanInto<IGameControllerProvider> for GipGameControllerProvider
impl CanInto<IGameControllerProvider> for GipGameControllerProvider
§impl CanInto<IInspectable> for GipGameControllerProvider
impl CanInto<IInspectable> for GipGameControllerProvider
§impl CanInto<IUnknown> for GipGameControllerProvider
impl CanInto<IUnknown> for GipGameControllerProvider
§impl Clone for GipGameControllerProvider
impl Clone for GipGameControllerProvider
§fn clone(&self) -> GipGameControllerProvider
fn clone(&self) -> GipGameControllerProvider
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GipGameControllerProvider
impl Debug for GipGameControllerProvider
§impl From<&GipGameControllerProvider> for &IInspectable
impl From<&GipGameControllerProvider> for &IInspectable
§fn from(value: &GipGameControllerProvider) -> Self
fn from(value: &GipGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<&GipGameControllerProvider> for &IUnknown
impl From<&GipGameControllerProvider> for &IUnknown
§fn from(value: &GipGameControllerProvider) -> Self
fn from(value: &GipGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<GipGameControllerProvider> for IInspectable
impl From<GipGameControllerProvider> for IInspectable
§fn from(value: GipGameControllerProvider) -> Self
fn from(value: GipGameControllerProvider) -> Self
Converts to this type from the input type.
§impl From<GipGameControllerProvider> for IUnknown
impl From<GipGameControllerProvider> for IUnknown
§fn from(value: GipGameControllerProvider) -> Self
fn from(value: GipGameControllerProvider) -> Self
Converts to this type from the input type.
§impl Interface for GipGameControllerProvider
impl Interface for GipGameControllerProvider
§const IID: GUID = <IGipGameControllerProvider as windows_core::Interface>::IID
const IID: GUID = <IGipGameControllerProvider as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GipGameControllerProvider
impl PartialEq for GipGameControllerProvider
§fn eq(&self, other: &GipGameControllerProvider) -> bool
fn eq(&self, other: &GipGameControllerProvider) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GipGameControllerProvider
impl Send for GipGameControllerProvider
impl StructuralPartialEq for GipGameControllerProvider
impl Sync for GipGameControllerProvider
Auto Trait Implementations§
impl Freeze for GipGameControllerProvider
impl RefUnwindSafe for GipGameControllerProvider
impl Unpin for GipGameControllerProvider
impl UnwindSafe for GipGameControllerProvider
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)