Struct windows::Gaming::Input::IGameController
pub struct IGameController(/* private fields */);
Implementations§
§impl IGameController
impl IGameController
pub fn HeadsetConnected<P0>(&self, value: P0) -> Result<EventRegistrationToken>
pub fn RemoveHeadsetConnected( &self, token: EventRegistrationToken ) -> Result<()>
pub fn HeadsetDisconnected<P0>( &self, value: P0 ) -> Result<EventRegistrationToken>
pub fn RemoveHeadsetDisconnected( &self, token: EventRegistrationToken ) -> Result<()>
pub fn UserChanged<P0>(&self, value: P0) -> Result<EventRegistrationToken>
pub fn RemoveUserChanged(&self, token: EventRegistrationToken) -> Result<()>
pub fn Headset(&self) -> Result<Headset>
pub fn IsWireless(&self) -> Result<bool>
pub fn User(&self) -> Result<User>
Trait Implementations§
§impl Clone for IGameController
impl Clone for IGameController
§fn clone(&self) -> IGameController
fn clone(&self) -> IGameController
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameController
impl Debug for IGameController
§impl From<&IGameController> for &IInspectable
impl From<&IGameController> for &IInspectable
§fn from(value: &IGameController) -> Self
fn from(value: &IGameController) -> Self
Converts to this type from the input type.
§impl From<&IGameController> for &IUnknown
impl From<&IGameController> for &IUnknown
§fn from(value: &IGameController) -> Self
fn from(value: &IGameController) -> Self
Converts to this type from the input type.
§impl From<IGameController> for IInspectable
impl From<IGameController> for IInspectable
§fn from(value: IGameController) -> Self
fn from(value: IGameController) -> Self
Converts to this type from the input type.
§impl From<IGameController> for IUnknown
impl From<IGameController> for IUnknown
§fn from(value: IGameController) -> Self
fn from(value: IGameController) -> Self
Converts to this type from the input type.
§impl Interface for IGameController
impl Interface for IGameController
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGameController
impl PartialEq for IGameController
§fn eq(&self, other: &IGameController) -> bool
fn eq(&self, other: &IGameController) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameController
impl StructuralPartialEq for IGameController
Auto Trait Implementations§
impl RefUnwindSafe for IGameController
impl !Send for IGameController
impl !Sync for IGameController
impl Unpin for IGameController
impl UnwindSafe for IGameController
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more