Struct windows::Gaming::Input::IGameController
pub struct IGameController(/* private fields */);
Implementations§
§impl IGameController
impl IGameController
pub fn HeadsetConnected<P0>(&self, value: P0) -> Result<EventRegistrationToken>
pub fn RemoveHeadsetConnected( &self, token: EventRegistrationToken, ) -> Result<()>
pub fn HeadsetDisconnected<P0>( &self, value: P0, ) -> Result<EventRegistrationToken>
pub fn RemoveHeadsetDisconnected( &self, token: EventRegistrationToken, ) -> Result<()>
pub fn UserChanged<P0>(&self, value: P0) -> Result<EventRegistrationToken>
pub fn RemoveUserChanged(&self, token: EventRegistrationToken) -> Result<()>
pub fn Headset(&self) -> Result<Headset>
pub fn IsWireless(&self) -> Result<bool>
pub fn User(&self) -> Result<User>
Methods from Deref<Target = IInspectable>§
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
Returns the canonical type name for the underlying object.
pub fn GetTrustLevel(&self) -> Result<i32, Error>
pub fn GetTrustLevel(&self) -> Result<i32, Error>
Gets the trust level of the current object.
Trait Implementations§
§impl CanInto<IGameController> for ArcadeStick
impl CanInto<IGameController> for ArcadeStick
§impl CanInto<IGameController> for FlightStick
impl CanInto<IGameController> for FlightStick
§impl CanInto<IGameController> for RacingWheel
impl CanInto<IGameController> for RacingWheel
§impl CanInto<IGameController> for RawGameController
impl CanInto<IGameController> for RawGameController
§impl CanInto<IInspectable> for IGameController
impl CanInto<IInspectable> for IGameController
§impl CanInto<IUnknown> for IGameController
impl CanInto<IUnknown> for IGameController
§impl Clone for IGameController
impl Clone for IGameController
§fn clone(&self) -> IGameController
fn clone(&self) -> IGameController
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameController
impl Debug for IGameController
§impl Deref for IGameController
impl Deref for IGameController
§impl From<&IGameController> for &IInspectable
impl From<&IGameController> for &IInspectable
§fn from(value: &IGameController) -> Self
fn from(value: &IGameController) -> Self
Converts to this type from the input type.
§impl From<&IGameController> for &IUnknown
impl From<&IGameController> for &IUnknown
§fn from(value: &IGameController) -> Self
fn from(value: &IGameController) -> Self
Converts to this type from the input type.
§impl From<IGameController> for IInspectable
impl From<IGameController> for IInspectable
§fn from(value: IGameController) -> Self
fn from(value: IGameController) -> Self
Converts to this type from the input type.
§impl From<IGameController> for IUnknown
impl From<IGameController> for IUnknown
§fn from(value: IGameController) -> Self
fn from(value: IGameController) -> Self
Converts to this type from the input type.
§impl Interface for IGameController
impl Interface for IGameController
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IGameController
impl PartialEq for IGameController
§fn eq(&self, other: &IGameController) -> bool
fn eq(&self, other: &IGameController) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameController
impl StructuralPartialEq for IGameController
Auto Trait Implementations§
impl Freeze for IGameController
impl RefUnwindSafe for IGameController
impl !Send for IGameController
impl !Sync for IGameController
impl Unpin for IGameController
impl UnwindSafe for IGameController
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)