Struct windows::Gaming::Input::UINavigationController
pub struct UINavigationController(/* private fields */);
Implementations§
pub fn HeadsetConnected<P0>(&self, value: P0) -> Result<EventRegistrationToken>
pub fn RemoveHeadsetConnected( &self, token: EventRegistrationToken ) -> Result<()>
pub fn HeadsetDisconnected<P0>( &self, value: P0 ) -> Result<EventRegistrationToken>
pub fn RemoveHeadsetDisconnected( &self, token: EventRegistrationToken ) -> Result<()>
pub fn UserChanged<P0>(&self, value: P0) -> Result<EventRegistrationToken>
pub fn RemoveUserChanged(&self, token: EventRegistrationToken) -> Result<()>
pub fn Headset(&self) -> Result<Headset>
pub fn IsWireless(&self) -> Result<bool>
pub fn User(&self) -> Result<User>
pub fn TryGetBatteryReport(&self) -> Result<BatteryReport>
pub fn GetCurrentReading(&self) -> Result<UINavigationReading>
pub fn GetOptionalButtonLabel( &self, button: OptionalUINavigationButtons ) -> Result<GameControllerButtonLabel>
pub fn GetRequiredButtonLabel( &self, button: RequiredUINavigationButtons ) -> Result<GameControllerButtonLabel>
pub fn FromGameController<P0>(
gamecontroller: P0
) -> Result<UINavigationController>where
P0: IntoParam<IGameController>,
Trait Implementations§
§fn clone(&self) -> UINavigationController
fn clone(&self) -> UINavigationController
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§fn from(value: &UINavigationController) -> Self
fn from(value: &UINavigationController) -> Self
Converts to this type from the input type.
§fn from(value: &UINavigationController) -> Self
fn from(value: &UINavigationController) -> Self
Converts to this type from the input type.
§fn from(value: UINavigationController) -> Self
fn from(value: UINavigationController) -> Self
Converts to this type from the input type.
§fn from(value: UINavigationController) -> Self
fn from(value: UINavigationController) -> Self
Converts to this type from the input type.
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn eq(&self, other: &UINavigationController) -> bool
fn eq(&self, other: &UINavigationController) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more