Struct windows::Gaming::Input::IGameControllerBatteryInfo
pub struct IGameControllerBatteryInfo(/* private fields */);
Implementations§
§impl IGameControllerBatteryInfo
impl IGameControllerBatteryInfo
pub fn TryGetBatteryReport(&self) -> Result<BatteryReport>
Trait Implementations§
§impl Clone for IGameControllerBatteryInfo
impl Clone for IGameControllerBatteryInfo
§fn clone(&self) -> IGameControllerBatteryInfo
fn clone(&self) -> IGameControllerBatteryInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameControllerBatteryInfo
impl Debug for IGameControllerBatteryInfo
§impl From<&IGameControllerBatteryInfo> for &IInspectable
impl From<&IGameControllerBatteryInfo> for &IInspectable
§fn from(value: &IGameControllerBatteryInfo) -> Self
fn from(value: &IGameControllerBatteryInfo) -> Self
Converts to this type from the input type.
§impl From<&IGameControllerBatteryInfo> for &IUnknown
impl From<&IGameControllerBatteryInfo> for &IUnknown
§fn from(value: &IGameControllerBatteryInfo) -> Self
fn from(value: &IGameControllerBatteryInfo) -> Self
Converts to this type from the input type.
§impl From<IGameControllerBatteryInfo> for IInspectable
impl From<IGameControllerBatteryInfo> for IInspectable
§fn from(value: IGameControllerBatteryInfo) -> Self
fn from(value: IGameControllerBatteryInfo) -> Self
Converts to this type from the input type.
§impl From<IGameControllerBatteryInfo> for IUnknown
impl From<IGameControllerBatteryInfo> for IUnknown
§fn from(value: IGameControllerBatteryInfo) -> Self
fn from(value: IGameControllerBatteryInfo) -> Self
Converts to this type from the input type.
§impl Interface for IGameControllerBatteryInfo
impl Interface for IGameControllerBatteryInfo
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGameControllerBatteryInfo
impl PartialEq for IGameControllerBatteryInfo
§fn eq(&self, other: &IGameControllerBatteryInfo) -> bool
fn eq(&self, other: &IGameControllerBatteryInfo) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameControllerBatteryInfo
impl StructuralPartialEq for IGameControllerBatteryInfo
Auto Trait Implementations§
impl RefUnwindSafe for IGameControllerBatteryInfo
impl !Send for IGameControllerBatteryInfo
impl !Sync for IGameControllerBatteryInfo
impl Unpin for IGameControllerBatteryInfo
impl UnwindSafe for IGameControllerBatteryInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more