Struct windows::Gaming::Input::IGameControllerBatteryInfo
pub struct IGameControllerBatteryInfo(/* private fields */);
Implementations§
§impl IGameControllerBatteryInfo
impl IGameControllerBatteryInfo
pub fn TryGetBatteryReport(&self) -> Result<BatteryReport>
Methods from Deref<Target = IInspectable>§
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
pub fn GetRuntimeClassName(&self) -> Result<HSTRING, Error>
Returns the canonical type name for the underlying object.
pub fn GetTrustLevel(&self) -> Result<i32, Error>
pub fn GetTrustLevel(&self) -> Result<i32, Error>
Gets the trust level of the current object.
Trait Implementations§
§impl CanInto<IGameControllerBatteryInfo> for ArcadeStick
impl CanInto<IGameControllerBatteryInfo> for ArcadeStick
§impl CanInto<IGameControllerBatteryInfo> for FlightStick
impl CanInto<IGameControllerBatteryInfo> for FlightStick
§impl CanInto<IGameControllerBatteryInfo> for RacingWheel
impl CanInto<IGameControllerBatteryInfo> for RacingWheel
§impl CanInto<IGameControllerBatteryInfo> for RawGameController
impl CanInto<IGameControllerBatteryInfo> for RawGameController
§impl CanInto<IInspectable> for IGameControllerBatteryInfo
impl CanInto<IInspectable> for IGameControllerBatteryInfo
§impl CanInto<IUnknown> for IGameControllerBatteryInfo
impl CanInto<IUnknown> for IGameControllerBatteryInfo
§impl Clone for IGameControllerBatteryInfo
impl Clone for IGameControllerBatteryInfo
§fn clone(&self) -> IGameControllerBatteryInfo
fn clone(&self) -> IGameControllerBatteryInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameControllerBatteryInfo
impl Debug for IGameControllerBatteryInfo
§impl Deref for IGameControllerBatteryInfo
impl Deref for IGameControllerBatteryInfo
§impl From<&IGameControllerBatteryInfo> for &IInspectable
impl From<&IGameControllerBatteryInfo> for &IInspectable
§fn from(value: &IGameControllerBatteryInfo) -> Self
fn from(value: &IGameControllerBatteryInfo) -> Self
Converts to this type from the input type.
§impl From<&IGameControllerBatteryInfo> for &IUnknown
impl From<&IGameControllerBatteryInfo> for &IUnknown
§fn from(value: &IGameControllerBatteryInfo) -> Self
fn from(value: &IGameControllerBatteryInfo) -> Self
Converts to this type from the input type.
§impl From<IGameControllerBatteryInfo> for IInspectable
impl From<IGameControllerBatteryInfo> for IInspectable
§fn from(value: IGameControllerBatteryInfo) -> Self
fn from(value: IGameControllerBatteryInfo) -> Self
Converts to this type from the input type.
§impl From<IGameControllerBatteryInfo> for IUnknown
impl From<IGameControllerBatteryInfo> for IUnknown
§fn from(value: IGameControllerBatteryInfo) -> Self
fn from(value: IGameControllerBatteryInfo) -> Self
Converts to this type from the input type.
§impl Interface for IGameControllerBatteryInfo
impl Interface for IGameControllerBatteryInfo
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for IGameControllerBatteryInfo
impl PartialEq for IGameControllerBatteryInfo
§fn eq(&self, other: &IGameControllerBatteryInfo) -> bool
fn eq(&self, other: &IGameControllerBatteryInfo) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameControllerBatteryInfo
impl StructuralPartialEq for IGameControllerBatteryInfo
Auto Trait Implementations§
impl Freeze for IGameControllerBatteryInfo
impl RefUnwindSafe for IGameControllerBatteryInfo
impl !Send for IGameControllerBatteryInfo
impl !Sync for IGameControllerBatteryInfo
impl Unpin for IGameControllerBatteryInfo
impl UnwindSafe for IGameControllerBatteryInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)