Struct windows::Gaming::Input::ForceFeedback::ConstantForceEffect
pub struct ConstantForceEffect(/* private fields */);
Implementations§
§impl ConstantForceEffect
impl ConstantForceEffect
pub fn new() -> Result<Self>
pub fn SetParameters(&self, vector: Vector3, duration: TimeSpan) -> Result<()>
pub fn SetParametersWithEnvelope( &self, vector: Vector3, attackgain: f32, sustaingain: f32, releasegain: f32, startdelay: TimeSpan, attackduration: TimeSpan, sustainduration: TimeSpan, releaseduration: TimeSpan, repeatcount: u32 ) -> Result<()>
pub fn Gain(&self) -> Result<f64>
pub fn SetGain(&self, value: f64) -> Result<()>
pub fn State(&self) -> Result<ForceFeedbackEffectState>
pub fn Start(&self) -> Result<()>
pub fn Stop(&self) -> Result<()>
Trait Implementations§
§impl Clone for ConstantForceEffect
impl Clone for ConstantForceEffect
§fn clone(&self) -> ConstantForceEffect
fn clone(&self) -> ConstantForceEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ConstantForceEffect
impl Debug for ConstantForceEffect
§impl From<&ConstantForceEffect> for &IInspectable
impl From<&ConstantForceEffect> for &IInspectable
§fn from(value: &ConstantForceEffect) -> Self
fn from(value: &ConstantForceEffect) -> Self
Converts to this type from the input type.
§impl From<&ConstantForceEffect> for &IUnknown
impl From<&ConstantForceEffect> for &IUnknown
§fn from(value: &ConstantForceEffect) -> Self
fn from(value: &ConstantForceEffect) -> Self
Converts to this type from the input type.
§impl From<ConstantForceEffect> for IInspectable
impl From<ConstantForceEffect> for IInspectable
§fn from(value: ConstantForceEffect) -> Self
fn from(value: ConstantForceEffect) -> Self
Converts to this type from the input type.
§impl From<ConstantForceEffect> for IUnknown
impl From<ConstantForceEffect> for IUnknown
§fn from(value: ConstantForceEffect) -> Self
fn from(value: ConstantForceEffect) -> Self
Converts to this type from the input type.
§impl Interface for ConstantForceEffect
impl Interface for ConstantForceEffect
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ConstantForceEffect
impl PartialEq for ConstantForceEffect
§fn eq(&self, other: &ConstantForceEffect) -> bool
fn eq(&self, other: &ConstantForceEffect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ConstantForceEffect
impl Send for ConstantForceEffect
impl StructuralPartialEq for ConstantForceEffect
impl Sync for ConstantForceEffect
Auto Trait Implementations§
impl RefUnwindSafe for ConstantForceEffect
impl Unpin for ConstantForceEffect
impl UnwindSafe for ConstantForceEffect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more