Struct windows::Gaming::Input::ForceFeedback::IForceFeedbackEffect_Vtbl
#[repr(C)]pub struct IForceFeedbackEffect_Vtbl {
pub base__: IInspectable_Vtbl,
pub Gain: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub SetGain: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT,
pub State: unsafe extern "system" fn(_: *mut c_void, _: *mut ForceFeedbackEffectState) -> HRESULT,
pub Start: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
pub Stop: unsafe extern "system" fn(_: *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Gain: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§SetGain: unsafe extern "system" fn(_: *mut c_void, _: f64) -> HRESULT
§State: unsafe extern "system" fn(_: *mut c_void, _: *mut ForceFeedbackEffectState) -> HRESULT
§Start: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
§Stop: unsafe extern "system" fn(_: *mut c_void) -> HRESULT
Implementations§
§impl IForceFeedbackEffect_Vtbl
impl IForceFeedbackEffect_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IForceFeedbackEffect_Vtblwhere
Identity: IForceFeedbackEffect_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IForceFeedbackEffect_Vtbl
impl RefUnwindSafe for IForceFeedbackEffect_Vtbl
impl Send for IForceFeedbackEffect_Vtbl
impl Sync for IForceFeedbackEffect_Vtbl
impl Unpin for IForceFeedbackEffect_Vtbl
impl UnwindSafe for IForceFeedbackEffect_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more