Struct windows::Gaming::Input::Preview::GameControllerProviderInfo
pub struct GameControllerProviderInfo;
Implementations§
§impl GameControllerProviderInfo
impl GameControllerProviderInfo
pub fn GetParentProviderId<P0>(provider: P0) -> Result<HSTRING>where
P0: Param<IGameControllerProvider>,
pub fn GetProviderId<P0>(provider: P0) -> Result<HSTRING>where
P0: Param<IGameControllerProvider>,
Auto Trait Implementations§
impl Freeze for GameControllerProviderInfo
impl RefUnwindSafe for GameControllerProviderInfo
impl Send for GameControllerProviderInfo
impl Sync for GameControllerProviderInfo
impl Unpin for GameControllerProviderInfo
impl UnwindSafe for GameControllerProviderInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more