Struct windows::Gaming::Input::ArcadeStickReading
#[repr(C)]pub struct ArcadeStickReading {
pub Timestamp: u64,
pub Buttons: ArcadeStickButtons,
}
Fields§
§Timestamp: u64
§Buttons: ArcadeStickButtons
Trait Implementations§
§impl Clone for ArcadeStickReading
impl Clone for ArcadeStickReading
§impl Debug for ArcadeStickReading
impl Debug for ArcadeStickReading
§impl Default for ArcadeStickReading
impl Default for ArcadeStickReading
§impl PartialEq for ArcadeStickReading
impl PartialEq for ArcadeStickReading
impl Copy for ArcadeStickReading
impl Eq for ArcadeStickReading
Auto Trait Implementations§
impl RefUnwindSafe for ArcadeStickReading
impl Send for ArcadeStickReading
impl Sync for ArcadeStickReading
impl Unpin for ArcadeStickReading
impl UnwindSafe for ArcadeStickReading
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more