Struct windows::Gaming::Input::ArcadeStickReading
#[repr(C)]pub struct ArcadeStickReading {
pub Timestamp: u64,
pub Buttons: ArcadeStickButtons,
}
Fields§
§Timestamp: u64
§Buttons: ArcadeStickButtons
Trait Implementations§
§impl Clone for ArcadeStickReading
impl Clone for ArcadeStickReading
§fn clone(&self) -> ArcadeStickReading
fn clone(&self) -> ArcadeStickReading
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ArcadeStickReading
impl Debug for ArcadeStickReading
§impl Default for ArcadeStickReading
impl Default for ArcadeStickReading
§impl PartialEq for ArcadeStickReading
impl PartialEq for ArcadeStickReading
§fn eq(&self, other: &ArcadeStickReading) -> bool
fn eq(&self, other: &ArcadeStickReading) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for ArcadeStickReading
impl Eq for ArcadeStickReading
impl StructuralPartialEq for ArcadeStickReading
Auto Trait Implementations§
impl Freeze for ArcadeStickReading
impl RefUnwindSafe for ArcadeStickReading
impl Send for ArcadeStickReading
impl Sync for ArcadeStickReading
impl Unpin for ArcadeStickReading
impl UnwindSafe for ArcadeStickReading
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)