Struct windows::Gaming::Input::IRacingWheel_Vtbl
#[repr(C)]pub struct IRacingWheel_Vtbl {
pub base__: IInspectable_Vtbl,
pub HasClutch: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub HasHandbrake: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub HasPatternShifter: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub MaxPatternShifterGear: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT,
pub MaxWheelAngle: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT,
pub WheelMotor: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub GetButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: RacingWheelButtons, _: *mut GameControllerButtonLabel) -> HRESULT,
pub GetCurrentReading: unsafe extern "system" fn(_: *mut c_void, _: *mut RacingWheelReading) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§HasClutch: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§HasHandbrake: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§HasPatternShifter: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§MaxPatternShifterGear: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT
§MaxWheelAngle: unsafe extern "system" fn(_: *mut c_void, _: *mut f64) -> HRESULT
§WheelMotor: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§GetButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: RacingWheelButtons, _: *mut GameControllerButtonLabel) -> HRESULT
§GetCurrentReading: unsafe extern "system" fn(_: *mut c_void, _: *mut RacingWheelReading) -> HRESULT
Auto Trait Implementations§
impl Freeze for IRacingWheel_Vtbl
impl RefUnwindSafe for IRacingWheel_Vtbl
impl Send for IRacingWheel_Vtbl
impl Sync for IRacingWheel_Vtbl
impl Unpin for IRacingWheel_Vtbl
impl UnwindSafe for IRacingWheel_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more