Struct windows::Gaming::Input::IRawGameController_Vtbl

#[repr(C)]
pub struct IRawGameController_Vtbl { pub base__: IInspectable_Vtbl, pub AxisCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT, pub ButtonCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT, pub ForceFeedbackMotors: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub HardwareProductId: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT, pub HardwareVendorId: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT, pub SwitchCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT, pub GetButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: i32, _: *mut GameControllerButtonLabel) -> HRESULT, pub GetCurrentReading: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut bool, _: u32, _: *mut GameControllerSwitchPosition, _: u32, _: *mut f64, _: *mut u64) -> HRESULT, pub GetSwitchKind: unsafe extern "system" fn(_: *mut c_void, _: i32, _: *mut GameControllerSwitchKind) -> HRESULT, }

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§base__: IInspectable_Vtbl§AxisCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT§ButtonCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT§ForceFeedbackMotors: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§HardwareProductId: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT§HardwareVendorId: unsafe extern "system" fn(_: *mut c_void, _: *mut u16) -> HRESULT§SwitchCount: unsafe extern "system" fn(_: *mut c_void, _: *mut i32) -> HRESULT§GetButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: i32, _: *mut GameControllerButtonLabel) -> HRESULT§GetCurrentReading: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut bool, _: u32, _: *mut GameControllerSwitchPosition, _: u32, _: *mut f64, _: *mut u64) -> HRESULT§GetSwitchKind: unsafe extern "system" fn(_: *mut c_void, _: i32, _: *mut GameControllerSwitchKind) -> HRESULT

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