Struct windows::Gaming::Input::IUINavigationController_Vtbl
#[repr(C)]pub struct IUINavigationController_Vtbl {
pub base__: IInspectable_Vtbl,
pub GetCurrentReading: unsafe extern "system" fn(_: *mut c_void, _: *mut UINavigationReading) -> HRESULT,
pub GetOptionalButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: OptionalUINavigationButtons, _: *mut GameControllerButtonLabel) -> HRESULT,
pub GetRequiredButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: RequiredUINavigationButtons, _: *mut GameControllerButtonLabel) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§GetCurrentReading: unsafe extern "system" fn(_: *mut c_void, _: *mut UINavigationReading) -> HRESULT
§GetOptionalButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: OptionalUINavigationButtons, _: *mut GameControllerButtonLabel) -> HRESULT
§GetRequiredButtonLabel: unsafe extern "system" fn(_: *mut c_void, _: RequiredUINavigationButtons, _: *mut GameControllerButtonLabel) -> HRESULT
Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more