pub struct GameListChangedEventHandler(/* private fields */);
Implementations§
Trait Implementations§
§impl Clone for GameListChangedEventHandler
impl Clone for GameListChangedEventHandler
§fn clone(&self) -> GameListChangedEventHandler
fn clone(&self) -> GameListChangedEventHandler
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameListChangedEventHandler
impl Debug for GameListChangedEventHandler
§impl Interface for GameListChangedEventHandler
impl Interface for GameListChangedEventHandler
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameListChangedEventHandler
impl PartialEq for GameListChangedEventHandler
§fn eq(&self, other: &GameListChangedEventHandler) -> bool
fn eq(&self, other: &GameListChangedEventHandler) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameListChangedEventHandler
impl StructuralPartialEq for GameListChangedEventHandler
Auto Trait Implementations§
impl RefUnwindSafe for GameListChangedEventHandler
impl !Send for GameListChangedEventHandler
impl !Sync for GameListChangedEventHandler
impl Unpin for GameListChangedEventHandler
impl UnwindSafe for GameListChangedEventHandler
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more