Struct windows::Gaming::Preview::GamesEnumeration::GameListEntry
pub struct GameListEntry(/* private fields */);
Implementations§
§impl GameListEntry
impl GameListEntry
pub fn DisplayInfo(&self) -> Result<AppDisplayInfo>
pub fn LaunchAsync(&self) -> Result<IAsyncOperation<bool>>
pub fn Category(&self) -> Result<GameListCategory>
pub fn Properties(&self) -> Result<IMapView<HSTRING, IInspectable>>
pub fn SetCategoryAsync(&self, value: GameListCategory) -> Result<IAsyncAction>
pub fn LaunchableState(&self) -> Result<GameListEntryLaunchableState>
pub fn LauncherExecutable(&self) -> Result<IStorageFile>
pub fn LaunchParameters(&self) -> Result<HSTRING>
pub fn SetLauncherExecutableFileAsync<P0>(
&self,
executablefile: P0
) -> Result<IAsyncAction>where
P0: IntoParam<IStorageFile>,
pub fn SetLauncherExecutableFileWithParamsAsync<P0>(
&self,
executablefile: P0,
launchparams: &HSTRING
) -> Result<IAsyncAction>where
P0: IntoParam<IStorageFile>,
pub fn TitleId(&self) -> Result<HSTRING>
pub fn SetTitleIdAsync(&self, id: &HSTRING) -> Result<IAsyncAction>
pub fn GameModeConfiguration(&self) -> Result<GameModeConfiguration>
Trait Implementations§
§impl Clone for GameListEntry
impl Clone for GameListEntry
§fn clone(&self) -> GameListEntry
fn clone(&self) -> GameListEntry
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameListEntry
impl Debug for GameListEntry
§impl From<&GameListEntry> for &IInspectable
impl From<&GameListEntry> for &IInspectable
§fn from(value: &GameListEntry) -> Self
fn from(value: &GameListEntry) -> Self
Converts to this type from the input type.
§impl From<&GameListEntry> for &IUnknown
impl From<&GameListEntry> for &IUnknown
§fn from(value: &GameListEntry) -> Self
fn from(value: &GameListEntry) -> Self
Converts to this type from the input type.
§impl From<GameListEntry> for IInspectable
impl From<GameListEntry> for IInspectable
§fn from(value: GameListEntry) -> Self
fn from(value: GameListEntry) -> Self
Converts to this type from the input type.
§impl From<GameListEntry> for IUnknown
impl From<GameListEntry> for IUnknown
§fn from(value: GameListEntry) -> Self
fn from(value: GameListEntry) -> Self
Converts to this type from the input type.
§impl Interface for GameListEntry
impl Interface for GameListEntry
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameListEntry
impl PartialEq for GameListEntry
§fn eq(&self, other: &GameListEntry) -> bool
fn eq(&self, other: &GameListEntry) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameListEntry
impl Send for GameListEntry
impl StructuralPartialEq for GameListEntry
impl Sync for GameListEntry
Auto Trait Implementations§
impl RefUnwindSafe for GameListEntry
impl Unpin for GameListEntry
impl UnwindSafe for GameListEntry
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more