Struct windows::Gaming::Preview::GamesEnumeration::IGameListEntry
pub struct IGameListEntry(/* private fields */);
Implementations§
§impl IGameListEntry
impl IGameListEntry
pub fn DisplayInfo(&self) -> Result<AppDisplayInfo>
pub fn LaunchAsync(&self) -> Result<IAsyncOperation<bool>>
pub fn Category(&self) -> Result<GameListCategory>
pub fn Properties(&self) -> Result<IMapView<HSTRING, IInspectable>>
pub fn SetCategoryAsync(&self, value: GameListCategory) -> Result<IAsyncAction>
Trait Implementations§
§impl Clone for IGameListEntry
impl Clone for IGameListEntry
§fn clone(&self) -> IGameListEntry
fn clone(&self) -> IGameListEntry
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for IGameListEntry
impl Debug for IGameListEntry
§impl From<&IGameListEntry> for &IInspectable
impl From<&IGameListEntry> for &IInspectable
§fn from(value: &IGameListEntry) -> Self
fn from(value: &IGameListEntry) -> Self
Converts to this type from the input type.
§impl From<&IGameListEntry> for &IUnknown
impl From<&IGameListEntry> for &IUnknown
§fn from(value: &IGameListEntry) -> Self
fn from(value: &IGameListEntry) -> Self
Converts to this type from the input type.
§impl From<IGameListEntry> for IInspectable
impl From<IGameListEntry> for IInspectable
§fn from(value: IGameListEntry) -> Self
fn from(value: IGameListEntry) -> Self
Converts to this type from the input type.
§impl From<IGameListEntry> for IUnknown
impl From<IGameListEntry> for IUnknown
§fn from(value: IGameListEntry) -> Self
fn from(value: IGameListEntry) -> Self
Converts to this type from the input type.
§impl Interface for IGameListEntry
impl Interface for IGameListEntry
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for IGameListEntry
impl PartialEq for IGameListEntry
§fn eq(&self, other: &IGameListEntry) -> bool
fn eq(&self, other: &IGameListEntry) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for IGameListEntry
impl StructuralPartialEq for IGameListEntry
Auto Trait Implementations§
impl RefUnwindSafe for IGameListEntry
impl !Send for IGameListEntry
impl !Sync for IGameListEntry
impl Unpin for IGameListEntry
impl UnwindSafe for IGameListEntry
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more