Struct windows::Gaming::UI::GameChatMessageReceivedEventArgs
pub struct GameChatMessageReceivedEventArgs(/* private fields */);
Implementations§
§impl GameChatMessageReceivedEventArgs
impl GameChatMessageReceivedEventArgs
pub fn AppId(&self) -> Result<HSTRING>
pub fn AppDisplayName(&self) -> Result<HSTRING>
pub fn SenderName(&self) -> Result<HSTRING>
pub fn Message(&self) -> Result<HSTRING>
pub fn Origin(&self) -> Result<GameChatMessageOrigin>
Trait Implementations§
§impl Clone for GameChatMessageReceivedEventArgs
impl Clone for GameChatMessageReceivedEventArgs
§fn clone(&self) -> GameChatMessageReceivedEventArgs
fn clone(&self) -> GameChatMessageReceivedEventArgs
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameChatMessageReceivedEventArgs
impl Debug for GameChatMessageReceivedEventArgs
§impl From<&GameChatMessageReceivedEventArgs> for &IInspectable
impl From<&GameChatMessageReceivedEventArgs> for &IInspectable
§fn from(value: &GameChatMessageReceivedEventArgs) -> Self
fn from(value: &GameChatMessageReceivedEventArgs) -> Self
Converts to this type from the input type.
§impl From<&GameChatMessageReceivedEventArgs> for &IUnknown
impl From<&GameChatMessageReceivedEventArgs> for &IUnknown
§fn from(value: &GameChatMessageReceivedEventArgs) -> Self
fn from(value: &GameChatMessageReceivedEventArgs) -> Self
Converts to this type from the input type.
§impl From<GameChatMessageReceivedEventArgs> for IInspectable
impl From<GameChatMessageReceivedEventArgs> for IInspectable
§fn from(value: GameChatMessageReceivedEventArgs) -> Self
fn from(value: GameChatMessageReceivedEventArgs) -> Self
Converts to this type from the input type.
§impl From<GameChatMessageReceivedEventArgs> for IUnknown
impl From<GameChatMessageReceivedEventArgs> for IUnknown
§fn from(value: GameChatMessageReceivedEventArgs) -> Self
fn from(value: GameChatMessageReceivedEventArgs) -> Self
Converts to this type from the input type.
§impl Interface for GameChatMessageReceivedEventArgs
impl Interface for GameChatMessageReceivedEventArgs
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameChatMessageReceivedEventArgs
impl PartialEq for GameChatMessageReceivedEventArgs
§fn eq(&self, other: &GameChatMessageReceivedEventArgs) -> bool
fn eq(&self, other: &GameChatMessageReceivedEventArgs) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameChatMessageReceivedEventArgs
impl Send for GameChatMessageReceivedEventArgs
impl StructuralPartialEq for GameChatMessageReceivedEventArgs
impl Sync for GameChatMessageReceivedEventArgs
Auto Trait Implementations§
impl RefUnwindSafe for GameChatMessageReceivedEventArgs
impl Unpin for GameChatMessageReceivedEventArgs
impl UnwindSafe for GameChatMessageReceivedEventArgs
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more