Struct windows::Gaming::UI::GameChatOverlay
pub struct GameChatOverlay(/* private fields */);
Implementations§
§impl GameChatOverlay
impl GameChatOverlay
pub fn DesiredPosition(&self) -> Result<GameChatOverlayPosition>
pub fn SetDesiredPosition(&self, value: GameChatOverlayPosition) -> Result<()>
pub fn AddMessage( &self, sender: &HSTRING, message: &HSTRING, origin: GameChatMessageOrigin, ) -> Result<()>
pub fn GetDefault() -> Result<GameChatOverlay>
Trait Implementations§
§impl CanInto<IInspectable> for GameChatOverlay
impl CanInto<IInspectable> for GameChatOverlay
§impl CanInto<IUnknown> for GameChatOverlay
impl CanInto<IUnknown> for GameChatOverlay
§impl Clone for GameChatOverlay
impl Clone for GameChatOverlay
§fn clone(&self) -> GameChatOverlay
fn clone(&self) -> GameChatOverlay
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameChatOverlay
impl Debug for GameChatOverlay
§impl From<&GameChatOverlay> for &IInspectable
impl From<&GameChatOverlay> for &IInspectable
§fn from(value: &GameChatOverlay) -> Self
fn from(value: &GameChatOverlay) -> Self
Converts to this type from the input type.
§impl From<&GameChatOverlay> for &IUnknown
impl From<&GameChatOverlay> for &IUnknown
§fn from(value: &GameChatOverlay) -> Self
fn from(value: &GameChatOverlay) -> Self
Converts to this type from the input type.
§impl From<GameChatOverlay> for IInspectable
impl From<GameChatOverlay> for IInspectable
§fn from(value: GameChatOverlay) -> Self
fn from(value: GameChatOverlay) -> Self
Converts to this type from the input type.
§impl From<GameChatOverlay> for IUnknown
impl From<GameChatOverlay> for IUnknown
§fn from(value: GameChatOverlay) -> Self
fn from(value: GameChatOverlay) -> Self
Converts to this type from the input type.
§impl Interface for GameChatOverlay
impl Interface for GameChatOverlay
§const IID: GUID = <IGameChatOverlay as windows_core::Interface>::IID
const IID: GUID = <IGameChatOverlay as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GameChatOverlay
impl PartialEq for GameChatOverlay
§fn eq(&self, other: &GameChatOverlay) -> bool
fn eq(&self, other: &GameChatOverlay) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameChatOverlay
impl Send for GameChatOverlay
impl StructuralPartialEq for GameChatOverlay
impl Sync for GameChatOverlay
Auto Trait Implementations§
impl Freeze for GameChatOverlay
impl RefUnwindSafe for GameChatOverlay
impl Unpin for GameChatOverlay
impl UnwindSafe for GameChatOverlay
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)