Struct windows::Gaming::UI::GameChatOverlayMessageSource
pub struct GameChatOverlayMessageSource(/* private fields */);
Implementations§
§impl GameChatOverlayMessageSource
impl GameChatOverlayMessageSource
pub fn new() -> Result<Self>
pub fn MessageReceived<P0>(&self, handler: P0) -> Result<EventRegistrationToken>
pub fn RemoveMessageReceived(&self, token: EventRegistrationToken) -> Result<()>
pub fn SetDelayBeforeClosingAfterMessageReceived( &self, value: TimeSpan, ) -> Result<()>
Trait Implementations§
§impl CanInto<IInspectable> for GameChatOverlayMessageSource
impl CanInto<IInspectable> for GameChatOverlayMessageSource
§impl CanInto<IUnknown> for GameChatOverlayMessageSource
impl CanInto<IUnknown> for GameChatOverlayMessageSource
§impl Clone for GameChatOverlayMessageSource
impl Clone for GameChatOverlayMessageSource
§fn clone(&self) -> GameChatOverlayMessageSource
fn clone(&self) -> GameChatOverlayMessageSource
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameChatOverlayMessageSource
impl Debug for GameChatOverlayMessageSource
§impl From<&GameChatOverlayMessageSource> for &IInspectable
impl From<&GameChatOverlayMessageSource> for &IInspectable
§fn from(value: &GameChatOverlayMessageSource) -> Self
fn from(value: &GameChatOverlayMessageSource) -> Self
Converts to this type from the input type.
§impl From<&GameChatOverlayMessageSource> for &IUnknown
impl From<&GameChatOverlayMessageSource> for &IUnknown
§fn from(value: &GameChatOverlayMessageSource) -> Self
fn from(value: &GameChatOverlayMessageSource) -> Self
Converts to this type from the input type.
§impl From<GameChatOverlayMessageSource> for IInspectable
impl From<GameChatOverlayMessageSource> for IInspectable
§fn from(value: GameChatOverlayMessageSource) -> Self
fn from(value: GameChatOverlayMessageSource) -> Self
Converts to this type from the input type.
§impl From<GameChatOverlayMessageSource> for IUnknown
impl From<GameChatOverlayMessageSource> for IUnknown
§fn from(value: GameChatOverlayMessageSource) -> Self
fn from(value: GameChatOverlayMessageSource) -> Self
Converts to this type from the input type.
§impl Interface for GameChatOverlayMessageSource
impl Interface for GameChatOverlayMessageSource
§const IID: GUID = <IGameChatOverlayMessageSource as windows_core::Interface>::IID
const IID: GUID = <IGameChatOverlayMessageSource as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GameChatOverlayMessageSource
impl PartialEq for GameChatOverlayMessageSource
§fn eq(&self, other: &GameChatOverlayMessageSource) -> bool
fn eq(&self, other: &GameChatOverlayMessageSource) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameChatOverlayMessageSource
impl Send for GameChatOverlayMessageSource
impl StructuralPartialEq for GameChatOverlayMessageSource
impl Sync for GameChatOverlayMessageSource
Auto Trait Implementations§
impl Freeze for GameChatOverlayMessageSource
impl RefUnwindSafe for GameChatOverlayMessageSource
impl Unpin for GameChatOverlayMessageSource
impl UnwindSafe for GameChatOverlayMessageSource
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)