Struct windows::Gaming::UI::IGameChatOverlay_Vtbl
#[repr(C)]pub struct IGameChatOverlay_Vtbl {
pub base__: IInspectable_Vtbl,
pub DesiredPosition: unsafe extern "system" fn(_: *mut c_void, _: *mut GameChatOverlayPosition) -> HRESULT,
pub SetDesiredPosition: unsafe extern "system" fn(_: *mut c_void, _: GameChatOverlayPosition) -> HRESULT,
pub AddMessage: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<HSTRING>, _: MaybeUninit<HSTRING>, _: GameChatMessageOrigin) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§DesiredPosition: unsafe extern "system" fn(_: *mut c_void, _: *mut GameChatOverlayPosition) -> HRESULT
§SetDesiredPosition: unsafe extern "system" fn(_: *mut c_void, _: GameChatOverlayPosition) -> HRESULT
§AddMessage: unsafe extern "system" fn(_: *mut c_void, _: MaybeUninit<HSTRING>, _: MaybeUninit<HSTRING>, _: GameChatMessageOrigin) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameChatOverlay_Vtbl
impl RefUnwindSafe for IGameChatOverlay_Vtbl
impl Send for IGameChatOverlay_Vtbl
impl Sync for IGameChatOverlay_Vtbl
impl Unpin for IGameChatOverlay_Vtbl
impl UnwindSafe for IGameChatOverlay_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more