Struct windows::Gaming::XboxLive::Storage::GameSaveContainer
pub struct GameSaveContainer(/* private fields */);
Implementations§
§impl GameSaveContainer
impl GameSaveContainer
pub fn Name(&self) -> Result<HSTRING>
pub fn Provider(&self) -> Result<GameSaveProvider>
pub fn SubmitUpdatesAsync<P0, P1>( &self, blobstowrite: P0, blobstodelete: P1, displayname: &HSTRING, ) -> Result<IAsyncOperation<GameSaveOperationResult>>
pub fn ReadAsync<P0>( &self, blobstoread: P0, ) -> Result<IAsyncOperation<GameSaveOperationResult>>
pub fn GetAsync<P0>(
&self,
blobstoread: P0,
) -> Result<IAsyncOperation<GameSaveBlobGetResult>>where
P0: Param<IIterable<HSTRING>>,
pub fn SubmitPropertySetUpdatesAsync<P0, P1>(
&self,
blobstowrite: P0,
blobstodelete: P1,
displayname: &HSTRING,
) -> Result<IAsyncOperation<GameSaveOperationResult>>where
P0: Param<IPropertySet>,
P1: Param<IIterable<HSTRING>>,
pub fn CreateBlobInfoQuery( &self, blobnameprefix: &HSTRING, ) -> Result<GameSaveBlobInfoQuery>
Trait Implementations§
§impl CanInto<IInspectable> for GameSaveContainer
impl CanInto<IInspectable> for GameSaveContainer
§impl CanInto<IUnknown> for GameSaveContainer
impl CanInto<IUnknown> for GameSaveContainer
§impl Clone for GameSaveContainer
impl Clone for GameSaveContainer
§fn clone(&self) -> GameSaveContainer
fn clone(&self) -> GameSaveContainer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameSaveContainer
impl Debug for GameSaveContainer
§impl From<&GameSaveContainer> for &IInspectable
impl From<&GameSaveContainer> for &IInspectable
§fn from(value: &GameSaveContainer) -> Self
fn from(value: &GameSaveContainer) -> Self
Converts to this type from the input type.
§impl From<&GameSaveContainer> for &IUnknown
impl From<&GameSaveContainer> for &IUnknown
§fn from(value: &GameSaveContainer) -> Self
fn from(value: &GameSaveContainer) -> Self
Converts to this type from the input type.
§impl From<GameSaveContainer> for IInspectable
impl From<GameSaveContainer> for IInspectable
§fn from(value: GameSaveContainer) -> Self
fn from(value: GameSaveContainer) -> Self
Converts to this type from the input type.
§impl From<GameSaveContainer> for IUnknown
impl From<GameSaveContainer> for IUnknown
§fn from(value: GameSaveContainer) -> Self
fn from(value: GameSaveContainer) -> Self
Converts to this type from the input type.
§impl Interface for GameSaveContainer
impl Interface for GameSaveContainer
§const IID: GUID = <IGameSaveContainer as windows_core::Interface>::IID
const IID: GUID = <IGameSaveContainer as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GameSaveContainer
impl PartialEq for GameSaveContainer
§fn eq(&self, other: &GameSaveContainer) -> bool
fn eq(&self, other: &GameSaveContainer) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameSaveContainer
impl Send for GameSaveContainer
impl StructuralPartialEq for GameSaveContainer
impl Sync for GameSaveContainer
Auto Trait Implementations§
impl Freeze for GameSaveContainer
impl RefUnwindSafe for GameSaveContainer
impl Unpin for GameSaveContainer
impl UnwindSafe for GameSaveContainer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)