Struct windows::Gaming::XboxLive::Storage::GameSaveContainer
pub struct GameSaveContainer(/* private fields */);
Implementations§
§impl GameSaveContainer
impl GameSaveContainer
pub fn Name(&self) -> Result<HSTRING>
pub fn Provider(&self) -> Result<GameSaveProvider>
pub fn SubmitUpdatesAsync<P0, P1>( &self, blobstowrite: P0, blobstodelete: P1, displayname: &HSTRING ) -> Result<IAsyncOperation<GameSaveOperationResult>>
pub fn ReadAsync<P0>( &self, blobstoread: P0 ) -> Result<IAsyncOperation<GameSaveOperationResult>>
pub fn GetAsync<P0>( &self, blobstoread: P0 ) -> Result<IAsyncOperation<GameSaveBlobGetResult>>
pub fn SubmitPropertySetUpdatesAsync<P0, P1>( &self, blobstowrite: P0, blobstodelete: P1, displayname: &HSTRING ) -> Result<IAsyncOperation<GameSaveOperationResult>>
pub fn CreateBlobInfoQuery( &self, blobnameprefix: &HSTRING ) -> Result<GameSaveBlobInfoQuery>
Trait Implementations§
§impl Clone for GameSaveContainer
impl Clone for GameSaveContainer
§fn clone(&self) -> GameSaveContainer
fn clone(&self) -> GameSaveContainer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameSaveContainer
impl Debug for GameSaveContainer
§impl From<&GameSaveContainer> for &IInspectable
impl From<&GameSaveContainer> for &IInspectable
§fn from(value: &GameSaveContainer) -> Self
fn from(value: &GameSaveContainer) -> Self
Converts to this type from the input type.
§impl From<&GameSaveContainer> for &IUnknown
impl From<&GameSaveContainer> for &IUnknown
§fn from(value: &GameSaveContainer) -> Self
fn from(value: &GameSaveContainer) -> Self
Converts to this type from the input type.
§impl From<GameSaveContainer> for IInspectable
impl From<GameSaveContainer> for IInspectable
§fn from(value: GameSaveContainer) -> Self
fn from(value: GameSaveContainer) -> Self
Converts to this type from the input type.
§impl From<GameSaveContainer> for IUnknown
impl From<GameSaveContainer> for IUnknown
§fn from(value: GameSaveContainer) -> Self
fn from(value: GameSaveContainer) -> Self
Converts to this type from the input type.
§impl Interface for GameSaveContainer
impl Interface for GameSaveContainer
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for GameSaveContainer
impl PartialEq for GameSaveContainer
§fn eq(&self, other: &GameSaveContainer) -> bool
fn eq(&self, other: &GameSaveContainer) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameSaveContainer
impl Send for GameSaveContainer
impl StructuralPartialEq for GameSaveContainer
impl Sync for GameSaveContainer
Auto Trait Implementations§
impl RefUnwindSafe for GameSaveContainer
impl Unpin for GameSaveContainer
impl UnwindSafe for GameSaveContainer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more