Struct windows::Gaming::XboxLive::Storage::GameSaveContainerInfoGetResult
pub struct GameSaveContainerInfoGetResult(/* private fields */);
Implementations§
§impl GameSaveContainerInfoGetResult
impl GameSaveContainerInfoGetResult
pub fn Status(&self) -> Result<GameSaveErrorStatus>
pub fn Value(&self) -> Result<IVectorView<GameSaveContainerInfo>>
Trait Implementations§
§impl CanInto<IInspectable> for GameSaveContainerInfoGetResult
impl CanInto<IInspectable> for GameSaveContainerInfoGetResult
§impl CanInto<IUnknown> for GameSaveContainerInfoGetResult
impl CanInto<IUnknown> for GameSaveContainerInfoGetResult
§impl Clone for GameSaveContainerInfoGetResult
impl Clone for GameSaveContainerInfoGetResult
§fn clone(&self) -> GameSaveContainerInfoGetResult
fn clone(&self) -> GameSaveContainerInfoGetResult
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GameSaveContainerInfoGetResult
impl Debug for GameSaveContainerInfoGetResult
§impl From<&GameSaveContainerInfoGetResult> for &IInspectable
impl From<&GameSaveContainerInfoGetResult> for &IInspectable
§fn from(value: &GameSaveContainerInfoGetResult) -> Self
fn from(value: &GameSaveContainerInfoGetResult) -> Self
Converts to this type from the input type.
§impl From<&GameSaveContainerInfoGetResult> for &IUnknown
impl From<&GameSaveContainerInfoGetResult> for &IUnknown
§fn from(value: &GameSaveContainerInfoGetResult) -> Self
fn from(value: &GameSaveContainerInfoGetResult) -> Self
Converts to this type from the input type.
§impl From<GameSaveContainerInfoGetResult> for IInspectable
impl From<GameSaveContainerInfoGetResult> for IInspectable
§fn from(value: GameSaveContainerInfoGetResult) -> Self
fn from(value: GameSaveContainerInfoGetResult) -> Self
Converts to this type from the input type.
§impl From<GameSaveContainerInfoGetResult> for IUnknown
impl From<GameSaveContainerInfoGetResult> for IUnknown
§fn from(value: GameSaveContainerInfoGetResult) -> Self
fn from(value: GameSaveContainerInfoGetResult) -> Self
Converts to this type from the input type.
§impl Interface for GameSaveContainerInfoGetResult
impl Interface for GameSaveContainerInfoGetResult
§const IID: GUID = <IGameSaveContainerInfoGetResult as windows_core::Interface>::IID
const IID: GUID = <IGameSaveContainerInfoGetResult as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GameSaveContainerInfoGetResult
impl PartialEq for GameSaveContainerInfoGetResult
§fn eq(&self, other: &GameSaveContainerInfoGetResult) -> bool
fn eq(&self, other: &GameSaveContainerInfoGetResult) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GameSaveContainerInfoGetResult
impl Send for GameSaveContainerInfoGetResult
impl StructuralPartialEq for GameSaveContainerInfoGetResult
impl Sync for GameSaveContainerInfoGetResult
Auto Trait Implementations§
impl Freeze for GameSaveContainerInfoGetResult
impl RefUnwindSafe for GameSaveContainerInfoGetResult
impl Unpin for GameSaveContainerInfoGetResult
impl UnwindSafe for GameSaveContainerInfoGetResult
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)