Struct windows::Graphics::DirectX::Direct3D11::IDirect3DSurface_Vtbl
#[repr(C)]pub struct IDirect3DSurface_Vtbl {
pub base__: IInspectable_Vtbl,
pub Description: unsafe extern "system" fn(_: *mut c_void, _: *mut Direct3DSurfaceDescription) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§Description: unsafe extern "system" fn(_: *mut c_void, _: *mut Direct3DSurfaceDescription) -> HRESULT
Implementations§
§impl IDirect3DSurface_Vtbl
impl IDirect3DSurface_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> IDirect3DSurface_Vtblwhere
Identity: IDirect3DSurface_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for IDirect3DSurface_Vtbl
impl RefUnwindSafe for IDirect3DSurface_Vtbl
impl Send for IDirect3DSurface_Vtbl
impl Sync for IDirect3DSurface_Vtbl
impl Unpin for IDirect3DSurface_Vtbl
impl UnwindSafe for IDirect3DSurface_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more