Struct IGameBarServicesTargetInfo_Vtbl
#[repr(C)]pub struct IGameBarServicesTargetInfo_Vtbl {
pub base__: IInspectable_Vtbl,
pub DisplayName: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub AppId: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub TitleId: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub DisplayMode: unsafe extern "system" fn(_: *mut c_void, _: *mut GameBarServicesDisplayMode) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§DisplayName: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§AppId: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§TitleId: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§DisplayMode: unsafe extern "system" fn(_: *mut c_void, _: *mut GameBarServicesDisplayMode) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameBarServicesTargetInfo_Vtbl
impl RefUnwindSafe for IGameBarServicesTargetInfo_Vtbl
impl Send for IGameBarServicesTargetInfo_Vtbl
impl Sync for IGameBarServicesTargetInfo_Vtbl
impl Unpin for IGameBarServicesTargetInfo_Vtbl
impl UnwindSafe for IGameBarServicesTargetInfo_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more