Struct windows::Media::Core::SceneAnalysisEffectFrame
pub struct SceneAnalysisEffectFrame(/* private fields */);
Implementations§
§impl SceneAnalysisEffectFrame
impl SceneAnalysisEffectFrame
pub fn Close(&self) -> Result<()>
pub fn Type(&self) -> Result<HSTRING>
pub fn IsReadOnly(&self) -> Result<bool>
pub fn SetRelativeTime<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<TimeSpan>>,
pub fn RelativeTime(&self) -> Result<IReference<TimeSpan>>
pub fn SetSystemRelativeTime<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<TimeSpan>>,
pub fn SystemRelativeTime(&self) -> Result<IReference<TimeSpan>>
pub fn SetDuration<P0>(&self, value: P0) -> Result<()>where
P0: Param<IReference<TimeSpan>>,
pub fn Duration(&self) -> Result<IReference<TimeSpan>>
pub fn SetIsDiscontinuous(&self, value: bool) -> Result<()>
pub fn IsDiscontinuous(&self) -> Result<bool>
pub fn ExtendedProperties(&self) -> Result<IPropertySet>
pub fn FrameControlValues(&self) -> Result<CapturedFrameControlValues>
pub fn HighDynamicRange(&self) -> Result<HighDynamicRangeOutput>
pub fn AnalysisRecommendation(&self) -> Result<SceneAnalysisRecommendation>
Trait Implementations§
§impl CanInto<IInspectable> for SceneAnalysisEffectFrame
impl CanInto<IInspectable> for SceneAnalysisEffectFrame
§impl CanInto<IMediaFrame> for SceneAnalysisEffectFrame
impl CanInto<IMediaFrame> for SceneAnalysisEffectFrame
§impl CanInto<IUnknown> for SceneAnalysisEffectFrame
impl CanInto<IUnknown> for SceneAnalysisEffectFrame
§impl Clone for SceneAnalysisEffectFrame
impl Clone for SceneAnalysisEffectFrame
§fn clone(&self) -> SceneAnalysisEffectFrame
fn clone(&self) -> SceneAnalysisEffectFrame
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneAnalysisEffectFrame
impl Debug for SceneAnalysisEffectFrame
§impl From<&SceneAnalysisEffectFrame> for &IInspectable
impl From<&SceneAnalysisEffectFrame> for &IInspectable
§fn from(value: &SceneAnalysisEffectFrame) -> Self
fn from(value: &SceneAnalysisEffectFrame) -> Self
Converts to this type from the input type.
§impl From<&SceneAnalysisEffectFrame> for &IUnknown
impl From<&SceneAnalysisEffectFrame> for &IUnknown
§fn from(value: &SceneAnalysisEffectFrame) -> Self
fn from(value: &SceneAnalysisEffectFrame) -> Self
Converts to this type from the input type.
§impl From<SceneAnalysisEffectFrame> for IInspectable
impl From<SceneAnalysisEffectFrame> for IInspectable
§fn from(value: SceneAnalysisEffectFrame) -> Self
fn from(value: SceneAnalysisEffectFrame) -> Self
Converts to this type from the input type.
§impl From<SceneAnalysisEffectFrame> for IUnknown
impl From<SceneAnalysisEffectFrame> for IUnknown
§fn from(value: SceneAnalysisEffectFrame) -> Self
fn from(value: SceneAnalysisEffectFrame) -> Self
Converts to this type from the input type.
§impl Interface for SceneAnalysisEffectFrame
impl Interface for SceneAnalysisEffectFrame
§const IID: GUID = <ISceneAnalysisEffectFrame as windows_core::Interface>::IID
const IID: GUID = <ISceneAnalysisEffectFrame as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for SceneAnalysisEffectFrame
impl PartialEq for SceneAnalysisEffectFrame
§fn eq(&self, other: &SceneAnalysisEffectFrame) -> bool
fn eq(&self, other: &SceneAnalysisEffectFrame) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneAnalysisEffectFrame
impl Send for SceneAnalysisEffectFrame
impl StructuralPartialEq for SceneAnalysisEffectFrame
impl Sync for SceneAnalysisEffectFrame
Auto Trait Implementations§
impl Freeze for SceneAnalysisEffectFrame
impl RefUnwindSafe for SceneAnalysisEffectFrame
impl Unpin for SceneAnalysisEffectFrame
impl UnwindSafe for SceneAnalysisEffectFrame
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)