#[repr(C)]pub struct IPlayToConnectionStateChangedEventArgs_Vtbl {
pub base__: IInspectable_Vtbl,
pub PreviousState: unsafe extern "system" fn(_: *mut c_void, _: *mut PlayToConnectionState) -> HRESULT,
pub CurrentState: unsafe extern "system" fn(_: *mut c_void, _: *mut PlayToConnectionState) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§PreviousState: unsafe extern "system" fn(_: *mut c_void, _: *mut PlayToConnectionState) -> HRESULT
§CurrentState: unsafe extern "system" fn(_: *mut c_void, _: *mut PlayToConnectionState) -> HRESULT
Auto Trait Implementations§
impl Freeze for IPlayToConnectionStateChangedEventArgs_Vtbl
impl RefUnwindSafe for IPlayToConnectionStateChangedEventArgs_Vtbl
impl Send for IPlayToConnectionStateChangedEventArgs_Vtbl
impl Sync for IPlayToConnectionStateChangedEventArgs_Vtbl
impl Unpin for IPlayToConnectionStateChangedEventArgs_Vtbl
impl UnwindSafe for IPlayToConnectionStateChangedEventArgs_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more