Struct windows::Media::Protection::PlayReady::PlayReadyDomainIterable
pub struct PlayReadyDomainIterable(/* private fields */);
Implementations§
§impl PlayReadyDomainIterable
impl PlayReadyDomainIterable
pub fn First(&self) -> Result<IIterator<IPlayReadyDomain>>
pub fn CreateInstance(domainaccountid: GUID) -> Result<PlayReadyDomainIterable>
Trait Implementations§
§impl CanInto<IInspectable> for PlayReadyDomainIterable
impl CanInto<IInspectable> for PlayReadyDomainIterable
§impl CanInto<IIterable<IPlayReadyDomain>> for PlayReadyDomainIterable
impl CanInto<IIterable<IPlayReadyDomain>> for PlayReadyDomainIterable
§impl CanInto<IUnknown> for PlayReadyDomainIterable
impl CanInto<IUnknown> for PlayReadyDomainIterable
§impl Clone for PlayReadyDomainIterable
impl Clone for PlayReadyDomainIterable
§fn clone(&self) -> PlayReadyDomainIterable
fn clone(&self) -> PlayReadyDomainIterable
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlayReadyDomainIterable
impl Debug for PlayReadyDomainIterable
§impl From<&PlayReadyDomainIterable> for &IInspectable
impl From<&PlayReadyDomainIterable> for &IInspectable
§fn from(value: &PlayReadyDomainIterable) -> Self
fn from(value: &PlayReadyDomainIterable) -> Self
Converts to this type from the input type.
§impl From<&PlayReadyDomainIterable> for &IUnknown
impl From<&PlayReadyDomainIterable> for &IUnknown
§fn from(value: &PlayReadyDomainIterable) -> Self
fn from(value: &PlayReadyDomainIterable) -> Self
Converts to this type from the input type.
§impl From<PlayReadyDomainIterable> for IInspectable
impl From<PlayReadyDomainIterable> for IInspectable
§fn from(value: PlayReadyDomainIterable) -> Self
fn from(value: PlayReadyDomainIterable) -> Self
Converts to this type from the input type.
§impl From<PlayReadyDomainIterable> for IUnknown
impl From<PlayReadyDomainIterable> for IUnknown
§fn from(value: PlayReadyDomainIterable) -> Self
fn from(value: PlayReadyDomainIterable) -> Self
Converts to this type from the input type.
§impl Interface for PlayReadyDomainIterable
impl Interface for PlayReadyDomainIterable
§const IID: GUID = <super::super::super::Foundation::Collections::IIterable<IPlayReadyDomain> as
windows_core::Interface>::IID
const IID: GUID = <super::super::super::Foundation::Collections::IIterable<IPlayReadyDomain> as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl IntoIterator for &PlayReadyDomainIterable
impl IntoIterator for &PlayReadyDomainIterable
§type Item = IPlayReadyDomain
type Item = IPlayReadyDomain
The type of the elements being iterated over.
§type IntoIter = IIterator<<&PlayReadyDomainIterable as IntoIterator>::Item>
type IntoIter = IIterator<<&PlayReadyDomainIterable as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl IntoIterator for PlayReadyDomainIterable
impl IntoIterator for PlayReadyDomainIterable
§type Item = IPlayReadyDomain
type Item = IPlayReadyDomain
The type of the elements being iterated over.
§type IntoIter = IIterator<<PlayReadyDomainIterable as IntoIterator>::Item>
type IntoIter = IIterator<<PlayReadyDomainIterable as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl PartialEq for PlayReadyDomainIterable
impl PartialEq for PlayReadyDomainIterable
§fn eq(&self, other: &PlayReadyDomainIterable) -> bool
fn eq(&self, other: &PlayReadyDomainIterable) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for PlayReadyDomainIterable
impl StructuralPartialEq for PlayReadyDomainIterable
Auto Trait Implementations§
impl Freeze for PlayReadyDomainIterable
impl RefUnwindSafe for PlayReadyDomainIterable
impl !Send for PlayReadyDomainIterable
impl !Sync for PlayReadyDomainIterable
impl Unpin for PlayReadyDomainIterable
impl UnwindSafe for PlayReadyDomainIterable
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)