Struct windows::Media::Protection::PlayReady::PlayReadyDomainIterator
pub struct PlayReadyDomainIterator(/* private fields */);
Implementations§
§impl PlayReadyDomainIterator
impl PlayReadyDomainIterator
pub fn Current(&self) -> Result<IPlayReadyDomain>
pub fn HasCurrent(&self) -> Result<bool>
pub fn MoveNext(&self) -> Result<bool>
pub fn GetMany(&self, items: &mut [Option<IPlayReadyDomain>]) -> Result<u32>
Trait Implementations§
§impl CanInto<IInspectable> for PlayReadyDomainIterator
impl CanInto<IInspectable> for PlayReadyDomainIterator
§impl CanInto<IIterator<IPlayReadyDomain>> for PlayReadyDomainIterator
impl CanInto<IIterator<IPlayReadyDomain>> for PlayReadyDomainIterator
§impl CanInto<IUnknown> for PlayReadyDomainIterator
impl CanInto<IUnknown> for PlayReadyDomainIterator
§impl Clone for PlayReadyDomainIterator
impl Clone for PlayReadyDomainIterator
§fn clone(&self) -> PlayReadyDomainIterator
fn clone(&self) -> PlayReadyDomainIterator
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlayReadyDomainIterator
impl Debug for PlayReadyDomainIterator
§impl From<&PlayReadyDomainIterator> for &IInspectable
impl From<&PlayReadyDomainIterator> for &IInspectable
§fn from(value: &PlayReadyDomainIterator) -> Self
fn from(value: &PlayReadyDomainIterator) -> Self
Converts to this type from the input type.
§impl From<&PlayReadyDomainIterator> for &IUnknown
impl From<&PlayReadyDomainIterator> for &IUnknown
§fn from(value: &PlayReadyDomainIterator) -> Self
fn from(value: &PlayReadyDomainIterator) -> Self
Converts to this type from the input type.
§impl From<PlayReadyDomainIterator> for IInspectable
impl From<PlayReadyDomainIterator> for IInspectable
§fn from(value: PlayReadyDomainIterator) -> Self
fn from(value: PlayReadyDomainIterator) -> Self
Converts to this type from the input type.
§impl From<PlayReadyDomainIterator> for IUnknown
impl From<PlayReadyDomainIterator> for IUnknown
§fn from(value: PlayReadyDomainIterator) -> Self
fn from(value: PlayReadyDomainIterator) -> Self
Converts to this type from the input type.
§impl Interface for PlayReadyDomainIterator
impl Interface for PlayReadyDomainIterator
§const IID: GUID = <super::super::super::Foundation::Collections::IIterator<IPlayReadyDomain> as
windows_core::Interface>::IID
const IID: GUID = <super::super::super::Foundation::Collections::IIterator<IPlayReadyDomain> as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for PlayReadyDomainIterator
impl PartialEq for PlayReadyDomainIterator
§fn eq(&self, other: &PlayReadyDomainIterator) -> bool
fn eq(&self, other: &PlayReadyDomainIterator) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for PlayReadyDomainIterator
impl StructuralPartialEq for PlayReadyDomainIterator
Auto Trait Implementations§
impl Freeze for PlayReadyDomainIterator
impl RefUnwindSafe for PlayReadyDomainIterator
impl !Send for PlayReadyDomainIterator
impl !Sync for PlayReadyDomainIterator
impl Unpin for PlayReadyDomainIterator
impl UnwindSafe for PlayReadyDomainIterator
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)