Struct PlayReadyLicenseIterable
pub struct PlayReadyLicenseIterable(/* private fields */);
Implementations§
§impl PlayReadyLicenseIterable
impl PlayReadyLicenseIterable
pub fn new() -> Result<Self>
pub fn First(&self) -> Result<IIterator<IPlayReadyLicense>>
pub fn CreateInstance<P0>(
contentheader: P0,
fullyevaluated: bool,
) -> Result<PlayReadyLicenseIterable>where
P0: Param<PlayReadyContentHeader>,
Trait Implementations§
§impl CanInto<IInspectable> for PlayReadyLicenseIterable
impl CanInto<IInspectable> for PlayReadyLicenseIterable
§impl CanInto<IIterable<IPlayReadyLicense>> for PlayReadyLicenseIterable
impl CanInto<IIterable<IPlayReadyLicense>> for PlayReadyLicenseIterable
§impl CanInto<IUnknown> for PlayReadyLicenseIterable
impl CanInto<IUnknown> for PlayReadyLicenseIterable
§impl Clone for PlayReadyLicenseIterable
impl Clone for PlayReadyLicenseIterable
§fn clone(&self) -> PlayReadyLicenseIterable
fn clone(&self) -> PlayReadyLicenseIterable
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PlayReadyLicenseIterable
impl Debug for PlayReadyLicenseIterable
§impl From<&PlayReadyLicenseIterable> for &IInspectable
impl From<&PlayReadyLicenseIterable> for &IInspectable
§fn from(value: &PlayReadyLicenseIterable) -> Self
fn from(value: &PlayReadyLicenseIterable) -> Self
Converts to this type from the input type.
§impl From<&PlayReadyLicenseIterable> for &IIterable<IPlayReadyLicense>
impl From<&PlayReadyLicenseIterable> for &IIterable<IPlayReadyLicense>
§fn from(value: &PlayReadyLicenseIterable) -> Self
fn from(value: &PlayReadyLicenseIterable) -> Self
Converts to this type from the input type.
§impl From<&PlayReadyLicenseIterable> for &IUnknown
impl From<&PlayReadyLicenseIterable> for &IUnknown
§fn from(value: &PlayReadyLicenseIterable) -> Self
fn from(value: &PlayReadyLicenseIterable) -> Self
Converts to this type from the input type.
§impl From<PlayReadyLicenseIterable> for IInspectable
impl From<PlayReadyLicenseIterable> for IInspectable
§fn from(value: PlayReadyLicenseIterable) -> Self
fn from(value: PlayReadyLicenseIterable) -> Self
Converts to this type from the input type.
§impl From<PlayReadyLicenseIterable> for IIterable<IPlayReadyLicense>
impl From<PlayReadyLicenseIterable> for IIterable<IPlayReadyLicense>
§fn from(value: PlayReadyLicenseIterable) -> Self
fn from(value: PlayReadyLicenseIterable) -> Self
Converts to this type from the input type.
§impl From<PlayReadyLicenseIterable> for IUnknown
impl From<PlayReadyLicenseIterable> for IUnknown
§fn from(value: PlayReadyLicenseIterable) -> Self
fn from(value: PlayReadyLicenseIterable) -> Self
Converts to this type from the input type.
§impl Interface for PlayReadyLicenseIterable
impl Interface for PlayReadyLicenseIterable
§const IID: GUID = <windows_collections::IIterable<IPlayReadyLicense> as
windows_core::Interface>::IID
const IID: GUID = <windows_collections::IIterable<IPlayReadyLicense> as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl IntoIterator for &PlayReadyLicenseIterable
impl IntoIterator for &PlayReadyLicenseIterable
§type Item = IPlayReadyLicense
type Item = IPlayReadyLicense
The type of the elements being iterated over.
§type IntoIter = IIterator<<&PlayReadyLicenseIterable as IntoIterator>::Item>
type IntoIter = IIterator<<&PlayReadyLicenseIterable as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl IntoIterator for PlayReadyLicenseIterable
impl IntoIterator for PlayReadyLicenseIterable
§type Item = IPlayReadyLicense
type Item = IPlayReadyLicense
The type of the elements being iterated over.
§type IntoIter = IIterator<<PlayReadyLicenseIterable as IntoIterator>::Item>
type IntoIter = IIterator<<PlayReadyLicenseIterable as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl PartialEq for PlayReadyLicenseIterable
impl PartialEq for PlayReadyLicenseIterable
impl Eq for PlayReadyLicenseIterable
impl StructuralPartialEq for PlayReadyLicenseIterable
Auto Trait Implementations§
impl Freeze for PlayReadyLicenseIterable
impl RefUnwindSafe for PlayReadyLicenseIterable
impl !Send for PlayReadyLicenseIterable
impl !Sync for PlayReadyLicenseIterable
impl Unpin for PlayReadyLicenseIterable
impl UnwindSafe for PlayReadyLicenseIterable
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more