Struct windows::Perception::People::EyesPose
pub struct EyesPose(/* private fields */);
Implementations§
§impl EyesPose
impl EyesPose
pub fn IsCalibrationValid(&self) -> Result<bool>
pub fn Gaze(&self) -> Result<IReference<SpatialRay>>
pub fn UpdateTimestamp(&self) -> Result<PerceptionTimestamp>
pub fn IsSupported() -> Result<bool>
pub fn RequestAccessAsync() -> Result<IAsyncOperation<GazeInputAccessStatus>>
Trait Implementations§
§impl From<&EyesPose> for &IInspectable
impl From<&EyesPose> for &IInspectable
§impl From<EyesPose> for IInspectable
impl From<EyesPose> for IInspectable
§impl Interface for EyesPose
impl Interface for EyesPose
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read moreimpl Eq for EyesPose
impl Send for EyesPose
impl StructuralPartialEq for EyesPose
impl Sync for EyesPose
Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more