Struct windows::Perception::People::HandMeshVertexState
pub struct HandMeshVertexState(/* private fields */);
Implementations§
§impl HandMeshVertexState
impl HandMeshVertexState
pub fn CoordinateSystem(&self) -> Result<SpatialCoordinateSystem>
pub fn GetVertices(&self, vertices: &mut [HandMeshVertex]) -> Result<()>
pub fn UpdateTimestamp(&self) -> Result<PerceptionTimestamp>
Trait Implementations§
§impl CanInto<IInspectable> for HandMeshVertexState
impl CanInto<IInspectable> for HandMeshVertexState
§impl CanInto<IUnknown> for HandMeshVertexState
impl CanInto<IUnknown> for HandMeshVertexState
§impl Clone for HandMeshVertexState
impl Clone for HandMeshVertexState
§fn clone(&self) -> HandMeshVertexState
fn clone(&self) -> HandMeshVertexState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HandMeshVertexState
impl Debug for HandMeshVertexState
§impl From<&HandMeshVertexState> for &IInspectable
impl From<&HandMeshVertexState> for &IInspectable
§fn from(value: &HandMeshVertexState) -> Self
fn from(value: &HandMeshVertexState) -> Self
Converts to this type from the input type.
§impl From<&HandMeshVertexState> for &IUnknown
impl From<&HandMeshVertexState> for &IUnknown
§fn from(value: &HandMeshVertexState) -> Self
fn from(value: &HandMeshVertexState) -> Self
Converts to this type from the input type.
§impl From<HandMeshVertexState> for IInspectable
impl From<HandMeshVertexState> for IInspectable
§fn from(value: HandMeshVertexState) -> Self
fn from(value: HandMeshVertexState) -> Self
Converts to this type from the input type.
§impl From<HandMeshVertexState> for IUnknown
impl From<HandMeshVertexState> for IUnknown
§fn from(value: HandMeshVertexState) -> Self
fn from(value: HandMeshVertexState) -> Self
Converts to this type from the input type.
§impl Interface for HandMeshVertexState
impl Interface for HandMeshVertexState
§const IID: GUID = <IHandMeshVertexState as windows_core::Interface>::IID
const IID: GUID = <IHandMeshVertexState as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for HandMeshVertexState
impl PartialEq for HandMeshVertexState
§fn eq(&self, other: &HandMeshVertexState) -> bool
fn eq(&self, other: &HandMeshVertexState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for HandMeshVertexState
impl Send for HandMeshVertexState
impl StructuralPartialEq for HandMeshVertexState
impl Sync for HandMeshVertexState
Auto Trait Implementations§
impl Freeze for HandMeshVertexState
impl RefUnwindSafe for HandMeshVertexState
impl Unpin for HandMeshVertexState
impl UnwindSafe for HandMeshVertexState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)