Struct windows::Perception::People::HandPose
pub struct HandPose(/* private fields */);
Implementations§
§impl HandPose
impl HandPose
pub fn TryGetJoint<P0>(
&self,
coordinatesystem: P0,
joint: HandJointKind,
jointpose: &mut JointPose
) -> Result<bool>where
P0: IntoParam<SpatialCoordinateSystem>,
pub fn TryGetJoints<P0>(
&self,
coordinatesystem: P0,
joints: &[HandJointKind],
jointposes: &mut [JointPose]
) -> Result<bool>where
P0: IntoParam<SpatialCoordinateSystem>,
pub fn GetRelativeJoint( &self, joint: HandJointKind, referencejoint: HandJointKind ) -> Result<JointPose>
pub fn GetRelativeJoints( &self, joints: &[HandJointKind], referencejoints: &[HandJointKind], jointposes: &mut [JointPose] ) -> Result<()>
Trait Implementations§
§impl From<&HandPose> for &IInspectable
impl From<&HandPose> for &IInspectable
§impl From<HandPose> for IInspectable
impl From<HandPose> for IInspectable
§impl Interface for HandPose
impl Interface for HandPose
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read moreimpl Eq for HandPose
impl Send for HandPose
impl StructuralPartialEq for HandPose
impl Sync for HandPose
Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more