Struct IHandMeshVertexState_Vtbl
#[repr(C)]pub struct IHandMeshVertexState_Vtbl {
pub base__: IInspectable_Vtbl,
pub CoordinateSystem: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub GetVertices: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut HandMeshVertex) -> HRESULT,
pub UpdateTimestamp: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§CoordinateSystem: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§GetVertices: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut HandMeshVertex) -> HRESULT
§UpdateTimestamp: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for IHandMeshVertexState_Vtbl
impl RefUnwindSafe for IHandMeshVertexState_Vtbl
impl Send for IHandMeshVertexState_Vtbl
impl Sync for IHandMeshVertexState_Vtbl
impl Unpin for IHandMeshVertexState_Vtbl
impl UnwindSafe for IHandMeshVertexState_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more