Struct windows::Phone::System::UserProfile::GameServices::Core::IGameService_Vtbl
#[repr(C)]pub struct IGameService_Vtbl {
pub base__: IInspectable_Vtbl,
pub ServiceUri: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub GetGamerProfileAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub GetInstalledGameItemsAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub GetPartnerTokenAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub GetPrivilegesAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub GrantAchievement: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
pub GrantAvatarAward: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
pub PostResult: unsafe extern "system" fn(_: *mut c_void, _: u32, _: GameServiceScoreKind, _: i64, _: GameServiceGameOutcome, _: *mut c_void) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§ServiceUri: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§GetGamerProfileAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§GetInstalledGameItemsAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§GetPartnerTokenAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut *mut c_void) -> HRESULT
§GetPrivilegesAsync: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§GrantAchievement: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
§GrantAvatarAward: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
§PostResult: unsafe extern "system" fn(_: *mut c_void, _: u32, _: GameServiceScoreKind, _: i64, _: GameServiceGameOutcome, _: *mut c_void) -> HRESULT
Auto Trait Implementations§
impl Freeze for IGameService_Vtbl
impl RefUnwindSafe for IGameService_Vtbl
impl Send for IGameService_Vtbl
impl Sync for IGameService_Vtbl
impl Unpin for IGameService_Vtbl
impl UnwindSafe for IGameService_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more