Struct ISceneLightingEffect2_Vtbl
#[repr(C)]pub struct ISceneLightingEffect2_Vtbl {
pub base__: IInspectable_Vtbl,
pub ReflectanceModel: unsafe extern "system" fn(_: *mut c_void, _: *mut SceneLightingEffectReflectanceModel) -> HRESULT,
pub SetReflectanceModel: unsafe extern "system" fn(_: *mut c_void, _: SceneLightingEffectReflectanceModel) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§ReflectanceModel: unsafe extern "system" fn(_: *mut c_void, _: *mut SceneLightingEffectReflectanceModel) -> HRESULT
§SetReflectanceModel: unsafe extern "system" fn(_: *mut c_void, _: SceneLightingEffectReflectanceModel) -> HRESULT
Auto Trait Implementations§
impl Freeze for ISceneLightingEffect2_Vtbl
impl RefUnwindSafe for ISceneLightingEffect2_Vtbl
impl Send for ISceneLightingEffect2_Vtbl
impl Sync for ISceneLightingEffect2_Vtbl
impl Unpin for ISceneLightingEffect2_Vtbl
impl UnwindSafe for ISceneLightingEffect2_Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more