Struct windows::UI::Composition::Effects::SceneLightingEffect
pub struct SceneLightingEffect(/* private fields */);
Implementations§
§impl SceneLightingEffect
impl SceneLightingEffect
pub fn new() -> Result<Self>
pub fn Name(&self) -> Result<HSTRING>
pub fn SetName(&self, name: &HSTRING) -> Result<()>
pub fn AmbientAmount(&self) -> Result<f32>
pub fn SetAmbientAmount(&self, value: f32) -> Result<()>
pub fn DiffuseAmount(&self) -> Result<f32>
pub fn SetDiffuseAmount(&self, value: f32) -> Result<()>
pub fn NormalMapSource(&self) -> Result<IGraphicsEffectSource>
pub fn SetNormalMapSource<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<IGraphicsEffectSource>,
pub fn SpecularAmount(&self) -> Result<f32>
pub fn SetSpecularAmount(&self, value: f32) -> Result<()>
pub fn SpecularShine(&self) -> Result<f32>
pub fn SetSpecularShine(&self, value: f32) -> Result<()>
pub fn ReflectanceModel(&self) -> Result<SceneLightingEffectReflectanceModel>
pub fn SetReflectanceModel( &self, value: SceneLightingEffectReflectanceModel ) -> Result<()>
Trait Implementations§
§impl Clone for SceneLightingEffect
impl Clone for SceneLightingEffect
§fn clone(&self) -> SceneLightingEffect
fn clone(&self) -> SceneLightingEffect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneLightingEffect
impl Debug for SceneLightingEffect
§impl From<&SceneLightingEffect> for &IInspectable
impl From<&SceneLightingEffect> for &IInspectable
§fn from(value: &SceneLightingEffect) -> Self
fn from(value: &SceneLightingEffect) -> Self
Converts to this type from the input type.
§impl From<&SceneLightingEffect> for &IUnknown
impl From<&SceneLightingEffect> for &IUnknown
§fn from(value: &SceneLightingEffect) -> Self
fn from(value: &SceneLightingEffect) -> Self
Converts to this type from the input type.
§impl From<SceneLightingEffect> for IInspectable
impl From<SceneLightingEffect> for IInspectable
§fn from(value: SceneLightingEffect) -> Self
fn from(value: SceneLightingEffect) -> Self
Converts to this type from the input type.
§impl From<SceneLightingEffect> for IUnknown
impl From<SceneLightingEffect> for IUnknown
§fn from(value: SceneLightingEffect) -> Self
fn from(value: SceneLightingEffect) -> Self
Converts to this type from the input type.
§impl Interface for SceneLightingEffect
impl Interface for SceneLightingEffect
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for SceneLightingEffect
impl PartialEq for SceneLightingEffect
§fn eq(&self, other: &SceneLightingEffect) -> bool
fn eq(&self, other: &SceneLightingEffect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneLightingEffect
impl Send for SceneLightingEffect
impl StructuralPartialEq for SceneLightingEffect
impl Sync for SceneLightingEffect
Auto Trait Implementations§
impl RefUnwindSafe for SceneLightingEffect
impl Unpin for SceneLightingEffect
impl UnwindSafe for SceneLightingEffect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more