Struct windows::UI::Composition::Scenes::IScenePbrMaterial_Vtbl
#[repr(C)]pub struct IScenePbrMaterial_Vtbl {Show 19 fields
pub base__: IInspectable_Vtbl,
pub AlphaCutoff: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetAlphaCutoff: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub AlphaMode: unsafe extern "system" fn(_: *mut c_void, _: *mut SceneAlphaMode) -> HRESULT,
pub SetAlphaMode: unsafe extern "system" fn(_: *mut c_void, _: SceneAlphaMode) -> HRESULT,
pub EmissiveInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetEmissiveInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub EmissiveFactor: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT,
pub SetEmissiveFactor: unsafe extern "system" fn(_: *mut c_void, _: Vector3) -> HRESULT,
pub IsDoubleSided: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT,
pub SetIsDoubleSided: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT,
pub NormalInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetNormalInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub NormalScale: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetNormalScale: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
pub OcclusionInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT,
pub SetOcclusionInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT,
pub OcclusionStrength: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT,
pub SetOcclusionStrength: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT,
}
Fields§
§base__: IInspectable_Vtbl
§AlphaCutoff: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetAlphaCutoff: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§AlphaMode: unsafe extern "system" fn(_: *mut c_void, _: *mut SceneAlphaMode) -> HRESULT
§SetAlphaMode: unsafe extern "system" fn(_: *mut c_void, _: SceneAlphaMode) -> HRESULT
§EmissiveInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetEmissiveInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§EmissiveFactor: unsafe extern "system" fn(_: *mut c_void, _: *mut Vector3) -> HRESULT
§SetEmissiveFactor: unsafe extern "system" fn(_: *mut c_void, _: Vector3) -> HRESULT
§IsDoubleSided: unsafe extern "system" fn(_: *mut c_void, _: *mut bool) -> HRESULT
§SetIsDoubleSided: unsafe extern "system" fn(_: *mut c_void, _: bool) -> HRESULT
§NormalInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetNormalInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§NormalScale: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetNormalScale: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
§OcclusionInput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT
§SetOcclusionInput: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT
§OcclusionStrength: unsafe extern "system" fn(_: *mut c_void, _: *mut f32) -> HRESULT
§SetOcclusionStrength: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT
Auto Trait Implementations§
impl RefUnwindSafe for IScenePbrMaterial_Vtbl
impl Send for IScenePbrMaterial_Vtbl
impl Sync for IScenePbrMaterial_Vtbl
impl Unpin for IScenePbrMaterial_Vtbl
impl UnwindSafe for IScenePbrMaterial_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more