Struct SpatialInteractionSourceState
pub struct SpatialInteractionSourceState(/* private fields */);
Implementations§
§impl SpatialInteractionSourceState
impl SpatialInteractionSourceState
pub fn Source(&self) -> Result<SpatialInteractionSource>
pub fn Properties(&self) -> Result<SpatialInteractionSourceProperties>
pub fn IsPressed(&self) -> Result<bool>
pub fn Timestamp(&self) -> Result<PerceptionTimestamp>
pub fn TryGetPointerPose<P0>(
&self,
coordinatesystem: P0,
) -> Result<SpatialPointerPose>where
P0: Param<SpatialCoordinateSystem>,
pub fn IsSelectPressed(&self) -> Result<bool>
pub fn IsMenuPressed(&self) -> Result<bool>
pub fn IsGrasped(&self) -> Result<bool>
pub fn SelectPressedValue(&self) -> Result<f64>
pub fn ControllerProperties( &self, ) -> Result<SpatialInteractionControllerProperties>
pub fn TryGetHandPose(&self) -> Result<HandPose>
Trait Implementations§
§impl CanInto<IInspectable> for SpatialInteractionSourceState
impl CanInto<IInspectable> for SpatialInteractionSourceState
§impl CanInto<IUnknown> for SpatialInteractionSourceState
impl CanInto<IUnknown> for SpatialInteractionSourceState
§impl Clone for SpatialInteractionSourceState
impl Clone for SpatialInteractionSourceState
§fn clone(&self) -> SpatialInteractionSourceState
fn clone(&self) -> SpatialInteractionSourceState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SpatialInteractionSourceState
impl Debug for SpatialInteractionSourceState
§impl From<&SpatialInteractionSourceState> for &IInspectable
impl From<&SpatialInteractionSourceState> for &IInspectable
§fn from(value: &SpatialInteractionSourceState) -> Self
fn from(value: &SpatialInteractionSourceState) -> Self
Converts to this type from the input type.
§impl From<&SpatialInteractionSourceState> for &IUnknown
impl From<&SpatialInteractionSourceState> for &IUnknown
§fn from(value: &SpatialInteractionSourceState) -> Self
fn from(value: &SpatialInteractionSourceState) -> Self
Converts to this type from the input type.
§impl From<SpatialInteractionSourceState> for IInspectable
impl From<SpatialInteractionSourceState> for IInspectable
§fn from(value: SpatialInteractionSourceState) -> Self
fn from(value: SpatialInteractionSourceState) -> Self
Converts to this type from the input type.
§impl From<SpatialInteractionSourceState> for IUnknown
impl From<SpatialInteractionSourceState> for IUnknown
§fn from(value: SpatialInteractionSourceState) -> Self
fn from(value: SpatialInteractionSourceState) -> Self
Converts to this type from the input type.
§impl Interface for SpatialInteractionSourceState
impl Interface for SpatialInteractionSourceState
§const IID: GUID = <ISpatialInteractionSourceState as windows_core::Interface>::IID
const IID: GUID = <ISpatialInteractionSourceState as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for SpatialInteractionSourceState
impl PartialEq for SpatialInteractionSourceState
impl Eq for SpatialInteractionSourceState
impl Send for SpatialInteractionSourceState
impl StructuralPartialEq for SpatialInteractionSourceState
impl Sync for SpatialInteractionSourceState
Auto Trait Implementations§
impl Freeze for SpatialInteractionSourceState
impl RefUnwindSafe for SpatialInteractionSourceState
impl Unpin for SpatialInteractionSourceState
impl UnwindSafe for SpatialInteractionSourceState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more