Struct windows::UI::Input::Spatial::SpatialInteractionSourceState
pub struct SpatialInteractionSourceState(/* private fields */);
Implementations§
§impl SpatialInteractionSourceState
impl SpatialInteractionSourceState
pub fn Source(&self) -> Result<SpatialInteractionSource>
pub fn Properties(&self) -> Result<SpatialInteractionSourceProperties>
pub fn IsPressed(&self) -> Result<bool>
pub fn Timestamp(&self) -> Result<PerceptionTimestamp>
pub fn TryGetPointerPose<P0>(
&self,
coordinatesystem: P0
) -> Result<SpatialPointerPose>where
P0: IntoParam<SpatialCoordinateSystem>,
pub fn IsSelectPressed(&self) -> Result<bool>
pub fn IsMenuPressed(&self) -> Result<bool>
pub fn IsGrasped(&self) -> Result<bool>
pub fn SelectPressedValue(&self) -> Result<f64>
pub fn ControllerProperties( &self ) -> Result<SpatialInteractionControllerProperties>
pub fn TryGetHandPose(&self) -> Result<HandPose>
Trait Implementations§
§impl Clone for SpatialInteractionSourceState
impl Clone for SpatialInteractionSourceState
§fn clone(&self) -> SpatialInteractionSourceState
fn clone(&self) -> SpatialInteractionSourceState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SpatialInteractionSourceState
impl Debug for SpatialInteractionSourceState
§impl From<&SpatialInteractionSourceState> for &IInspectable
impl From<&SpatialInteractionSourceState> for &IInspectable
§fn from(value: &SpatialInteractionSourceState) -> Self
fn from(value: &SpatialInteractionSourceState) -> Self
Converts to this type from the input type.
§impl From<&SpatialInteractionSourceState> for &IUnknown
impl From<&SpatialInteractionSourceState> for &IUnknown
§fn from(value: &SpatialInteractionSourceState) -> Self
fn from(value: &SpatialInteractionSourceState) -> Self
Converts to this type from the input type.
§impl From<SpatialInteractionSourceState> for IInspectable
impl From<SpatialInteractionSourceState> for IInspectable
§fn from(value: SpatialInteractionSourceState) -> Self
fn from(value: SpatialInteractionSourceState) -> Self
Converts to this type from the input type.
§impl From<SpatialInteractionSourceState> for IUnknown
impl From<SpatialInteractionSourceState> for IUnknown
§fn from(value: SpatialInteractionSourceState) -> Self
fn from(value: SpatialInteractionSourceState) -> Self
Converts to this type from the input type.
§impl Interface for SpatialInteractionSourceState
impl Interface for SpatialInteractionSourceState
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for SpatialInteractionSourceState
impl PartialEq for SpatialInteractionSourceState
§fn eq(&self, other: &SpatialInteractionSourceState) -> bool
fn eq(&self, other: &SpatialInteractionSourceState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SpatialInteractionSourceState
impl Send for SpatialInteractionSourceState
impl StructuralPartialEq for SpatialInteractionSourceState
impl Sync for SpatialInteractionSourceState
Auto Trait Implementations§
impl RefUnwindSafe for SpatialInteractionSourceState
impl Unpin for SpatialInteractionSourceState
impl UnwindSafe for SpatialInteractionSourceState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more