Struct windows::UI::Input::GestureRecognizer
pub struct GestureRecognizer(/* private fields */);
Implementations§
§impl GestureRecognizer
impl GestureRecognizer
pub fn new() -> Result<Self>
pub fn GestureSettings(&self) -> Result<GestureSettings>
pub fn SetGestureSettings(&self, value: GestureSettings) -> Result<()>
pub fn IsInertial(&self) -> Result<bool>
pub fn IsActive(&self) -> Result<bool>
pub fn ShowGestureFeedback(&self) -> Result<bool>
pub fn SetShowGestureFeedback(&self, value: bool) -> Result<()>
pub fn PivotCenter(&self) -> Result<Point>
pub fn SetPivotCenter(&self, value: Point) -> Result<()>
pub fn PivotRadius(&self) -> Result<f32>
pub fn SetPivotRadius(&self, value: f32) -> Result<()>
pub fn InertiaTranslationDeceleration(&self) -> Result<f32>
pub fn SetInertiaTranslationDeceleration(&self, value: f32) -> Result<()>
pub fn InertiaRotationDeceleration(&self) -> Result<f32>
pub fn SetInertiaRotationDeceleration(&self, value: f32) -> Result<()>
pub fn InertiaExpansionDeceleration(&self) -> Result<f32>
pub fn SetInertiaExpansionDeceleration(&self, value: f32) -> Result<()>
pub fn InertiaTranslationDisplacement(&self) -> Result<f32>
pub fn SetInertiaTranslationDisplacement(&self, value: f32) -> Result<()>
pub fn InertiaRotationAngle(&self) -> Result<f32>
pub fn SetInertiaRotationAngle(&self, value: f32) -> Result<()>
pub fn InertiaExpansion(&self) -> Result<f32>
pub fn SetInertiaExpansion(&self, value: f32) -> Result<()>
pub fn ManipulationExact(&self) -> Result<bool>
pub fn SetManipulationExact(&self, value: bool) -> Result<()>
pub fn CrossSlideThresholds(&self) -> Result<CrossSlideThresholds>
pub fn SetCrossSlideThresholds(&self, value: CrossSlideThresholds) -> Result<()>
pub fn CrossSlideHorizontally(&self) -> Result<bool>
pub fn SetCrossSlideHorizontally(&self, value: bool) -> Result<()>
pub fn CrossSlideExact(&self) -> Result<bool>
pub fn SetCrossSlideExact(&self, value: bool) -> Result<()>
pub fn AutoProcessInertia(&self) -> Result<bool>
pub fn SetAutoProcessInertia(&self, value: bool) -> Result<()>
pub fn MouseWheelParameters(&self) -> Result<MouseWheelParameters>
pub fn CanBeDoubleTap<P0>(&self, value: P0) -> Result<bool>where
P0: Param<PointerPoint>,
pub fn ProcessDownEvent<P0>(&self, value: P0) -> Result<()>where
P0: Param<PointerPoint>,
pub fn ProcessMoveEvents<P0>(&self, value: P0) -> Result<()>where
P0: Param<IVector<PointerPoint>>,
pub fn ProcessUpEvent<P0>(&self, value: P0) -> Result<()>where
P0: Param<PointerPoint>,
pub fn ProcessMouseWheelEvent<P0>(
&self,
value: P0,
isshiftkeydown: bool,
iscontrolkeydown: bool,
) -> Result<()>where
P0: Param<PointerPoint>,
pub fn ProcessInertia(&self) -> Result<()>
pub fn CompleteGesture(&self) -> Result<()>
pub fn Tapped<P0>(&self, handler: P0) -> Result<EventRegistrationToken>
pub fn RemoveTapped(&self, token: EventRegistrationToken) -> Result<()>
pub fn RightTapped<P0>(&self, handler: P0) -> Result<EventRegistrationToken>
pub fn RemoveRightTapped(&self, token: EventRegistrationToken) -> Result<()>
pub fn Holding<P0>(&self, handler: P0) -> Result<EventRegistrationToken>
pub fn RemoveHolding(&self, token: EventRegistrationToken) -> Result<()>
pub fn Dragging<P0>(&self, handler: P0) -> Result<EventRegistrationToken>
pub fn RemoveDragging(&self, token: EventRegistrationToken) -> Result<()>
pub fn ManipulationStarted<P0>( &self, handler: P0, ) -> Result<EventRegistrationToken>
pub fn RemoveManipulationStarted( &self, token: EventRegistrationToken, ) -> Result<()>
pub fn ManipulationUpdated<P0>( &self, handler: P0, ) -> Result<EventRegistrationToken>
pub fn RemoveManipulationUpdated( &self, token: EventRegistrationToken, ) -> Result<()>
pub fn ManipulationInertiaStarting<P0>( &self, handler: P0, ) -> Result<EventRegistrationToken>
pub fn RemoveManipulationInertiaStarting( &self, token: EventRegistrationToken, ) -> Result<()>
pub fn ManipulationCompleted<P0>( &self, handler: P0, ) -> Result<EventRegistrationToken>
pub fn RemoveManipulationCompleted( &self, token: EventRegistrationToken, ) -> Result<()>
pub fn CrossSliding<P0>(&self, handler: P0) -> Result<EventRegistrationToken>
pub fn RemoveCrossSliding(&self, token: EventRegistrationToken) -> Result<()>
pub fn TapMinContactCount(&self) -> Result<u32>
pub fn SetTapMinContactCount(&self, value: u32) -> Result<()>
pub fn TapMaxContactCount(&self) -> Result<u32>
pub fn SetTapMaxContactCount(&self, value: u32) -> Result<()>
pub fn HoldMinContactCount(&self) -> Result<u32>
pub fn SetHoldMinContactCount(&self, value: u32) -> Result<()>
pub fn HoldMaxContactCount(&self) -> Result<u32>
pub fn SetHoldMaxContactCount(&self, value: u32) -> Result<()>
pub fn HoldRadius(&self) -> Result<f32>
pub fn SetHoldRadius(&self, value: f32) -> Result<()>
pub fn HoldStartDelay(&self) -> Result<TimeSpan>
pub fn SetHoldStartDelay(&self, value: TimeSpan) -> Result<()>
pub fn TranslationMinContactCount(&self) -> Result<u32>
pub fn SetTranslationMinContactCount(&self, value: u32) -> Result<()>
pub fn TranslationMaxContactCount(&self) -> Result<u32>
pub fn SetTranslationMaxContactCount(&self, value: u32) -> Result<()>
Trait Implementations§
§impl CanInto<IInspectable> for GestureRecognizer
impl CanInto<IInspectable> for GestureRecognizer
§impl CanInto<IUnknown> for GestureRecognizer
impl CanInto<IUnknown> for GestureRecognizer
§impl Clone for GestureRecognizer
impl Clone for GestureRecognizer
§fn clone(&self) -> GestureRecognizer
fn clone(&self) -> GestureRecognizer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GestureRecognizer
impl Debug for GestureRecognizer
§impl From<&GestureRecognizer> for &IInspectable
impl From<&GestureRecognizer> for &IInspectable
§fn from(value: &GestureRecognizer) -> Self
fn from(value: &GestureRecognizer) -> Self
Converts to this type from the input type.
§impl From<&GestureRecognizer> for &IUnknown
impl From<&GestureRecognizer> for &IUnknown
§fn from(value: &GestureRecognizer) -> Self
fn from(value: &GestureRecognizer) -> Self
Converts to this type from the input type.
§impl From<GestureRecognizer> for IInspectable
impl From<GestureRecognizer> for IInspectable
§fn from(value: GestureRecognizer) -> Self
fn from(value: GestureRecognizer) -> Self
Converts to this type from the input type.
§impl From<GestureRecognizer> for IUnknown
impl From<GestureRecognizer> for IUnknown
§fn from(value: GestureRecognizer) -> Self
fn from(value: GestureRecognizer) -> Self
Converts to this type from the input type.
§impl Interface for GestureRecognizer
impl Interface for GestureRecognizer
§const IID: GUID = <IGestureRecognizer as windows_core::Interface>::IID
const IID: GUID = <IGestureRecognizer as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for GestureRecognizer
impl PartialEq for GestureRecognizer
§fn eq(&self, other: &GestureRecognizer) -> bool
fn eq(&self, other: &GestureRecognizer) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for GestureRecognizer
impl StructuralPartialEq for GestureRecognizer
Auto Trait Implementations§
impl Freeze for GestureRecognizer
impl RefUnwindSafe for GestureRecognizer
impl !Send for GestureRecognizer
impl !Sync for GestureRecognizer
impl Unpin for GestureRecognizer
impl UnwindSafe for GestureRecognizer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)