Struct windows::UI::Input::GestureRecognizer

pub struct GestureRecognizer(/* private fields */);

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impl GestureRecognizer

pub fn new() -> Result<Self>

pub fn GestureSettings(&self) -> Result<GestureSettings>

pub fn SetGestureSettings(&self, value: GestureSettings) -> Result<()>

pub fn IsInertial(&self) -> Result<bool>

pub fn IsActive(&self) -> Result<bool>

pub fn ShowGestureFeedback(&self) -> Result<bool>

pub fn SetShowGestureFeedback(&self, value: bool) -> Result<()>

pub fn PivotCenter(&self) -> Result<Point>

pub fn SetPivotCenter(&self, value: Point) -> Result<()>

pub fn PivotRadius(&self) -> Result<f32>

pub fn SetPivotRadius(&self, value: f32) -> Result<()>

pub fn InertiaTranslationDeceleration(&self) -> Result<f32>

pub fn SetInertiaTranslationDeceleration(&self, value: f32) -> Result<()>

pub fn InertiaRotationDeceleration(&self) -> Result<f32>

pub fn SetInertiaRotationDeceleration(&self, value: f32) -> Result<()>

pub fn InertiaExpansionDeceleration(&self) -> Result<f32>

pub fn SetInertiaExpansionDeceleration(&self, value: f32) -> Result<()>

pub fn InertiaTranslationDisplacement(&self) -> Result<f32>

pub fn SetInertiaTranslationDisplacement(&self, value: f32) -> Result<()>

pub fn InertiaRotationAngle(&self) -> Result<f32>

pub fn SetInertiaRotationAngle(&self, value: f32) -> Result<()>

pub fn InertiaExpansion(&self) -> Result<f32>

pub fn SetInertiaExpansion(&self, value: f32) -> Result<()>

pub fn ManipulationExact(&self) -> Result<bool>

pub fn SetManipulationExact(&self, value: bool) -> Result<()>

pub fn CrossSlideThresholds(&self) -> Result<CrossSlideThresholds>

pub fn SetCrossSlideThresholds(&self, value: CrossSlideThresholds) -> Result<()>

pub fn CrossSlideHorizontally(&self) -> Result<bool>

pub fn SetCrossSlideHorizontally(&self, value: bool) -> Result<()>

pub fn CrossSlideExact(&self) -> Result<bool>

pub fn SetCrossSlideExact(&self, value: bool) -> Result<()>

pub fn AutoProcessInertia(&self) -> Result<bool>

pub fn SetAutoProcessInertia(&self, value: bool) -> Result<()>

pub fn MouseWheelParameters(&self) -> Result<MouseWheelParameters>

pub fn CanBeDoubleTap<P0>(&self, value: P0) -> Result<bool>
where P0: Param<PointerPoint>,

pub fn ProcessDownEvent<P0>(&self, value: P0) -> Result<()>
where P0: Param<PointerPoint>,

pub fn ProcessMoveEvents<P0>(&self, value: P0) -> Result<()>
where P0: Param<IVector<PointerPoint>>,

pub fn ProcessUpEvent<P0>(&self, value: P0) -> Result<()>
where P0: Param<PointerPoint>,

pub fn ProcessMouseWheelEvent<P0>( &self, value: P0, isshiftkeydown: bool, iscontrolkeydown: bool, ) -> Result<()>
where P0: Param<PointerPoint>,

pub fn ProcessInertia(&self) -> Result<()>

pub fn CompleteGesture(&self) -> Result<()>

pub fn Tapped<P0>(&self, handler: P0) -> Result<EventRegistrationToken>

pub fn RemoveTapped(&self, token: EventRegistrationToken) -> Result<()>

pub fn RightTapped<P0>(&self, handler: P0) -> Result<EventRegistrationToken>

pub fn RemoveRightTapped(&self, token: EventRegistrationToken) -> Result<()>

pub fn Holding<P0>(&self, handler: P0) -> Result<EventRegistrationToken>

pub fn RemoveHolding(&self, token: EventRegistrationToken) -> Result<()>

pub fn Dragging<P0>(&self, handler: P0) -> Result<EventRegistrationToken>

pub fn RemoveDragging(&self, token: EventRegistrationToken) -> Result<()>

pub fn ManipulationStarted<P0>( &self, handler: P0, ) -> Result<EventRegistrationToken>

pub fn RemoveManipulationStarted( &self, token: EventRegistrationToken, ) -> Result<()>

pub fn ManipulationUpdated<P0>( &self, handler: P0, ) -> Result<EventRegistrationToken>

pub fn RemoveManipulationUpdated( &self, token: EventRegistrationToken, ) -> Result<()>

pub fn ManipulationInertiaStarting<P0>( &self, handler: P0, ) -> Result<EventRegistrationToken>

pub fn RemoveManipulationInertiaStarting( &self, token: EventRegistrationToken, ) -> Result<()>

pub fn ManipulationCompleted<P0>( &self, handler: P0, ) -> Result<EventRegistrationToken>

pub fn RemoveManipulationCompleted( &self, token: EventRegistrationToken, ) -> Result<()>

pub fn CrossSliding<P0>(&self, handler: P0) -> Result<EventRegistrationToken>

pub fn RemoveCrossSliding(&self, token: EventRegistrationToken) -> Result<()>

pub fn TapMinContactCount(&self) -> Result<u32>

pub fn SetTapMinContactCount(&self, value: u32) -> Result<()>

pub fn TapMaxContactCount(&self) -> Result<u32>

pub fn SetTapMaxContactCount(&self, value: u32) -> Result<()>

pub fn HoldMinContactCount(&self) -> Result<u32>

pub fn SetHoldMinContactCount(&self, value: u32) -> Result<()>

pub fn HoldMaxContactCount(&self) -> Result<u32>

pub fn SetHoldMaxContactCount(&self, value: u32) -> Result<()>

pub fn HoldRadius(&self) -> Result<f32>

pub fn SetHoldRadius(&self, value: f32) -> Result<()>

pub fn HoldStartDelay(&self) -> Result<TimeSpan>

pub fn SetHoldStartDelay(&self, value: TimeSpan) -> Result<()>

pub fn TranslationMinContactCount(&self) -> Result<u32>

pub fn SetTranslationMinContactCount(&self, value: u32) -> Result<()>

pub fn TranslationMaxContactCount(&self) -> Result<u32>

pub fn SetTranslationMaxContactCount(&self, value: u32) -> Result<()>

Trait Implementations§

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impl CanInto<IInspectable> for GestureRecognizer

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const QUERY: bool = false

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impl CanInto<IUnknown> for GestureRecognizer

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const QUERY: bool = false

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impl Clone for GestureRecognizer

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fn clone(&self) -> GestureRecognizer

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GestureRecognizer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&GestureRecognizer> for &IInspectable

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fn from(value: &GestureRecognizer) -> Self

Converts to this type from the input type.
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impl From<&GestureRecognizer> for &IUnknown

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fn from(value: &GestureRecognizer) -> Self

Converts to this type from the input type.
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impl From<GestureRecognizer> for IInspectable

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fn from(value: GestureRecognizer) -> Self

Converts to this type from the input type.
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impl From<GestureRecognizer> for IUnknown

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fn from(value: GestureRecognizer) -> Self

Converts to this type from the input type.
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impl Interface for GestureRecognizer

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const IID: GUID = <IGestureRecognizer as windows_core::Interface>::IID

The GUID associated with the interface.
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fn as_raw(&self) -> *mut c_void

Returns the raw COM interface pointer. The resulting pointer continues to be owned by the Interface implementation.
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fn into_raw(self) -> *mut c_void

Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
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unsafe fn from_raw(raw: *mut c_void) -> Self

Creates an Interface by taking ownership of the raw COM interface pointer. Read more
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unsafe fn from_raw_borrowed(raw: &*mut c_void) -> Option<&Self>

Creates an Interface that is valid so long as the raw COM interface pointer is valid. Read more
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fn cast<T>(&self) -> Result<T, Error>
where T: Interface,

Attempts to cast the current interface to another interface using QueryInterface. Read more
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fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. Read more
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fn is_object<T>(&self) -> bool
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

Returns true if the given COM interface refers to an implementation of T. Read more
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fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. &MyApp_Impl, not the inner &MyApp object. Read more
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fn cast_object<T>(&self) -> Result<ComObject<T>, Error>
where T: ComObjectInner, <T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,

This casts the given COM interface to [&dyn Any]. It returns a reference to the “outer” object, e.g. MyApp_Impl, not the inner MyApp object. Read more
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fn downgrade(&self) -> Result<Weak<Self>, Error>

Attempts to create a [Weak] reference to this object.
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unsafe fn query(&self, iid: *const GUID, interface: *mut *mut c_void) -> HRESULT

Call QueryInterface on this interface Read more
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fn to_ref(&self) -> InterfaceRef<'_, Self>

Creates an InterfaceRef for this reference. The InterfaceRef tracks lifetimes statically, and eliminates the need for dynamic reference count adjustments (AddRef/Release).
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impl PartialEq for GestureRecognizer

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fn eq(&self, other: &GestureRecognizer) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for GestureRecognizer

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impl StructuralPartialEq for GestureRecognizer

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.