Struct D3DDEVICEDESC_V3
#[repr(C)]pub struct D3DDEVICEDESC_V3 {Show 34 fields
pub dwSize: u32,
pub dwFlags: u32,
pub dcmColorModel: u32,
pub dwDevCaps: u32,
pub dtcTransformCaps: D3DTRANSFORMCAPS,
pub bClipping: BOOL,
pub dlcLightingCaps: D3DLIGHTINGCAPS,
pub dpcLineCaps: D3DPRIMCAPS,
pub dpcTriCaps: D3DPRIMCAPS,
pub dwDeviceRenderBitDepth: u32,
pub dwDeviceZBufferBitDepth: u32,
pub dwMaxBufferSize: u32,
pub dwMaxVertexCount: u32,
pub dwMinTextureWidth: u32,
pub dwMinTextureHeight: u32,
pub dwMaxTextureWidth: u32,
pub dwMaxTextureHeight: u32,
pub dwMinStippleWidth: u32,
pub dwMaxStippleWidth: u32,
pub dwMinStippleHeight: u32,
pub dwMaxStippleHeight: u32,
pub dwMaxTextureRepeat: u32,
pub dwMaxTextureAspectRatio: u32,
pub dwMaxAnisotropy: u32,
pub dvGuardBandLeft: f32,
pub dvGuardBandTop: f32,
pub dvGuardBandRight: f32,
pub dvGuardBandBottom: f32,
pub dvExtentsAdjust: f32,
pub dwStencilCaps: u32,
pub dwFVFCaps: u32,
pub dwTextureOpCaps: u32,
pub wMaxTextureBlendStages: u16,
pub wMaxSimultaneousTextures: u16,
}
Fields§
§dwSize: u32
§dwFlags: u32
§dcmColorModel: u32
§dwDevCaps: u32
§dtcTransformCaps: D3DTRANSFORMCAPS
§bClipping: BOOL
§dlcLightingCaps: D3DLIGHTINGCAPS
§dpcLineCaps: D3DPRIMCAPS
§dpcTriCaps: D3DPRIMCAPS
§dwDeviceRenderBitDepth: u32
§dwDeviceZBufferBitDepth: u32
§dwMaxBufferSize: u32
§dwMaxVertexCount: u32
§dwMinTextureWidth: u32
§dwMinTextureHeight: u32
§dwMaxTextureWidth: u32
§dwMaxTextureHeight: u32
§dwMinStippleWidth: u32
§dwMaxStippleWidth: u32
§dwMinStippleHeight: u32
§dwMaxStippleHeight: u32
§dwMaxTextureRepeat: u32
§dwMaxTextureAspectRatio: u32
§dwMaxAnisotropy: u32
§dvGuardBandLeft: f32
§dvGuardBandTop: f32
§dvGuardBandRight: f32
§dvGuardBandBottom: f32
§dvExtentsAdjust: f32
§dwStencilCaps: u32
§dwFVFCaps: u32
§dwTextureOpCaps: u32
§wMaxTextureBlendStages: u16
§wMaxSimultaneousTextures: u16
Trait Implementations§
§impl Clone for D3DDEVICEDESC_V3
impl Clone for D3DDEVICEDESC_V3
§fn clone(&self) -> D3DDEVICEDESC_V3
fn clone(&self) -> D3DDEVICEDESC_V3
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3DDEVICEDESC_V3
impl Debug for D3DDEVICEDESC_V3
§impl Default for D3DDEVICEDESC_V3
impl Default for D3DDEVICEDESC_V3
§impl PartialEq for D3DDEVICEDESC_V3
impl PartialEq for D3DDEVICEDESC_V3
impl Copy for D3DDEVICEDESC_V3
impl StructuralPartialEq for D3DDEVICEDESC_V3
Auto Trait Implementations§
impl Freeze for D3DDEVICEDESC_V3
impl RefUnwindSafe for D3DDEVICEDESC_V3
impl Send for D3DDEVICEDESC_V3
impl Sync for D3DDEVICEDESC_V3
impl Unpin for D3DDEVICEDESC_V3
impl UnwindSafe for D3DDEVICEDESC_V3
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more