Struct windows::Wdk::Graphics::Direct3D::D3DHAL_RENDERPRIMITIVEDATA
#[repr(C)]pub struct D3DHAL_RENDERPRIMITIVEDATA {
pub dwhContext: usize,
pub dwOffset: u32,
pub dwStatus: u32,
pub lpExeBuf: ManuallyDrop<Option<IDirectDrawSurface>>,
pub dwTLOffset: u32,
pub lpTLBuf: ManuallyDrop<Option<IDirectDrawSurface>>,
pub diInstruction: D3DINSTRUCTION,
pub ddrval: HRESULT,
}
Fields§
§dwhContext: usize
§dwOffset: u32
§dwStatus: u32
§lpExeBuf: ManuallyDrop<Option<IDirectDrawSurface>>
§dwTLOffset: u32
§lpTLBuf: ManuallyDrop<Option<IDirectDrawSurface>>
§diInstruction: D3DINSTRUCTION
§ddrval: HRESULT
Trait Implementations§
§impl Clone for D3DHAL_RENDERPRIMITIVEDATA
impl Clone for D3DHAL_RENDERPRIMITIVEDATA
§impl Debug for D3DHAL_RENDERPRIMITIVEDATA
impl Debug for D3DHAL_RENDERPRIMITIVEDATA
§impl Default for D3DHAL_RENDERPRIMITIVEDATA
impl Default for D3DHAL_RENDERPRIMITIVEDATA
§impl PartialEq for D3DHAL_RENDERPRIMITIVEDATA
impl PartialEq for D3DHAL_RENDERPRIMITIVEDATA
§fn eq(&self, other: &D3DHAL_RENDERPRIMITIVEDATA) -> bool
fn eq(&self, other: &D3DHAL_RENDERPRIMITIVEDATA) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for D3DHAL_RENDERPRIMITIVEDATA
impl StructuralPartialEq for D3DHAL_RENDERPRIMITIVEDATA
Auto Trait Implementations§
impl Freeze for D3DHAL_RENDERPRIMITIVEDATA
impl RefUnwindSafe for D3DHAL_RENDERPRIMITIVEDATA
impl !Send for D3DHAL_RENDERPRIMITIVEDATA
impl !Sync for D3DHAL_RENDERPRIMITIVEDATA
impl Unpin for D3DHAL_RENDERPRIMITIVEDATA
impl UnwindSafe for D3DHAL_RENDERPRIMITIVEDATA
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)