#[repr(C)]pub struct D2D1_BEZIER_SEGMENT {
pub point1: D2D_POINT_2F,
pub point2: D2D_POINT_2F,
pub point3: D2D_POINT_2F,
}
Fields§
§point1: D2D_POINT_2F
§point2: D2D_POINT_2F
§point3: D2D_POINT_2F
Trait Implementations§
§impl Clone for D2D1_BEZIER_SEGMENT
impl Clone for D2D1_BEZIER_SEGMENT
§impl Debug for D2D1_BEZIER_SEGMENT
impl Debug for D2D1_BEZIER_SEGMENT
§impl Default for D2D1_BEZIER_SEGMENT
impl Default for D2D1_BEZIER_SEGMENT
§impl PartialEq for D2D1_BEZIER_SEGMENT
impl PartialEq for D2D1_BEZIER_SEGMENT
impl Copy for D2D1_BEZIER_SEGMENT
impl Eq for D2D1_BEZIER_SEGMENT
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_BEZIER_SEGMENT
impl Send for D2D1_BEZIER_SEGMENT
impl Sync for D2D1_BEZIER_SEGMENT
impl Unpin for D2D1_BEZIER_SEGMENT
impl UnwindSafe for D2D1_BEZIER_SEGMENT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more