Trait ID2D1SimplifiedGeometrySink_Impl
pub trait ID2D1SimplifiedGeometrySink_Impl: IUnknownImpl {
// Required methods
fn SetFillMode(&self, fillmode: D2D1_FILL_MODE);
fn SetSegmentFlags(&self, vertexflags: D2D1_PATH_SEGMENT);
fn BeginFigure(
&self,
startpoint: &D2D_POINT_2F,
figurebegin: D2D1_FIGURE_BEGIN,
);
fn AddLines(&self, points: *const D2D_POINT_2F, pointscount: u32);
fn AddBeziers(&self, beziers: *const D2D1_BEZIER_SEGMENT, bezierscount: u32);
fn EndFigure(&self, figureend: D2D1_FIGURE_END);
fn Close(&self) -> Result<()>;
}
Required Methods§
fn SetFillMode(&self, fillmode: D2D1_FILL_MODE)
fn SetSegmentFlags(&self, vertexflags: D2D1_PATH_SEGMENT)
fn BeginFigure(&self, startpoint: &D2D_POINT_2F, figurebegin: D2D1_FIGURE_BEGIN)
fn AddLines(&self, points: *const D2D_POINT_2F, pointscount: u32)
fn AddBeziers(&self, beziers: *const D2D1_BEZIER_SEGMENT, bezierscount: u32)
fn EndFigure(&self, figureend: D2D1_FIGURE_END)
fn Close(&self) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.