#[repr(C)]pub struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES {
pub shaderBufferWithInputSignature: *const u8,
pub shaderBufferSize: u32,
pub inputElements: *const D2D1_INPUT_ELEMENT_DESC,
pub elementCount: u32,
pub stride: u32,
}
Fields§
§shaderBufferWithInputSignature: *const u8
§shaderBufferSize: u32
§inputElements: *const D2D1_INPUT_ELEMENT_DESC
§elementCount: u32
§stride: u32
Trait Implementations§
impl Copy for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl Eq for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
Auto Trait Implementations§
impl RefUnwindSafe for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl !Send for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl !Sync for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl Unpin for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl UnwindSafe for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more