Struct windows::Win32::Graphics::Direct2D::D2D1_EFFECT_INPUT_DESCRIPTION
#[repr(C)]pub struct D2D1_EFFECT_INPUT_DESCRIPTION {
pub effect: ManuallyDrop<Option<ID2D1Effect>>,
pub inputIndex: u32,
pub inputRectangle: D2D_RECT_F,
}
Fields§
§effect: ManuallyDrop<Option<ID2D1Effect>>
§inputIndex: u32
§inputRectangle: D2D_RECT_F
Trait Implementations§
§impl Clone for D2D1_EFFECT_INPUT_DESCRIPTION
impl Clone for D2D1_EFFECT_INPUT_DESCRIPTION
§impl Debug for D2D1_EFFECT_INPUT_DESCRIPTION
impl Debug for D2D1_EFFECT_INPUT_DESCRIPTION
§impl Default for D2D1_EFFECT_INPUT_DESCRIPTION
impl Default for D2D1_EFFECT_INPUT_DESCRIPTION
§impl PartialEq for D2D1_EFFECT_INPUT_DESCRIPTION
impl PartialEq for D2D1_EFFECT_INPUT_DESCRIPTION
§fn eq(&self, other: &D2D1_EFFECT_INPUT_DESCRIPTION) -> bool
fn eq(&self, other: &D2D1_EFFECT_INPUT_DESCRIPTION) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for D2D1_EFFECT_INPUT_DESCRIPTION
Auto Trait Implementations§
impl Freeze for D2D1_EFFECT_INPUT_DESCRIPTION
impl RefUnwindSafe for D2D1_EFFECT_INPUT_DESCRIPTION
impl Send for D2D1_EFFECT_INPUT_DESCRIPTION
impl Sync for D2D1_EFFECT_INPUT_DESCRIPTION
impl Unpin for D2D1_EFFECT_INPUT_DESCRIPTION
impl UnwindSafe for D2D1_EFFECT_INPUT_DESCRIPTION
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)