Struct windows::Win32::Graphics::Direct2D::ID2D1Device1_Vtbl
#[repr(C)]pub struct ID2D1Device1_Vtbl {
pub base__: ID2D1Device_Vtbl,
pub GetRenderingPriority: unsafe extern "system" fn(_: *mut c_void) -> D2D1_RENDERING_PRIORITY,
pub SetRenderingPriority: unsafe extern "system" fn(_: *mut c_void, _: D2D1_RENDERING_PRIORITY),
pub CreateDeviceContext: unsafe extern "system" fn(_: *mut c_void, _: D2D1_DEVICE_CONTEXT_OPTIONS, _: *mut *mut c_void) -> HRESULT,
}
Fields§
§base__: ID2D1Device_Vtbl
§GetRenderingPriority: unsafe extern "system" fn(_: *mut c_void) -> D2D1_RENDERING_PRIORITY
§SetRenderingPriority: unsafe extern "system" fn(_: *mut c_void, _: D2D1_RENDERING_PRIORITY)
§CreateDeviceContext: unsafe extern "system" fn(_: *mut c_void, _: D2D1_DEVICE_CONTEXT_OPTIONS, _: *mut *mut c_void) -> HRESULT
Implementations§
§impl ID2D1Device1_Vtbl
impl ID2D1Device1_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID2D1Device1_Vtblwhere
Identity: ID2D1Device1_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID2D1Device1_Vtbl
impl RefUnwindSafe for ID2D1Device1_Vtbl
impl Send for ID2D1Device1_Vtbl
impl Sync for ID2D1Device1_Vtbl
impl Unpin for ID2D1Device1_Vtbl
impl UnwindSafe for ID2D1Device1_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more