Struct windows::Win32::Graphics::Direct2D::ID2D1Effect_Vtbl
#[repr(C)]pub struct ID2D1Effect_Vtbl {
pub base__: ID2D1Properties_Vtbl,
pub SetInput: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void, _: BOOL),
pub SetInputCount: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT,
pub GetInput: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void),
pub GetInputCount: unsafe extern "system" fn(_: *mut c_void) -> u32,
pub GetOutput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void),
}
Fields§
§base__: ID2D1Properties_Vtbl
§SetInput: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void, _: BOOL)
§SetInputCount: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT
§GetInput: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void)
§GetInputCount: unsafe extern "system" fn(_: *mut c_void) -> u32
§GetOutput: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void)
Implementations§
§impl ID2D1Effect_Vtbl
impl ID2D1Effect_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID2D1Effect_Vtblwhere
Identity: ID2D1Effect_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID2D1Effect_Vtbl
impl RefUnwindSafe for ID2D1Effect_Vtbl
impl Send for ID2D1Effect_Vtbl
impl Sync for ID2D1Effect_Vtbl
impl Unpin for ID2D1Effect_Vtbl
impl UnwindSafe for ID2D1Effect_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more