pub trait ID2D1DeviceContext2_Impl: Sized + ID2D1DeviceContext1_Impl {
    // Required methods
    fn CreateInk(&self, startpoint: *const D2D1_INK_POINT) -> Result<ID2D1Ink>;
    fn CreateInkStyle(
        &self,
        inkstyleproperties: *const D2D1_INK_STYLE_PROPERTIES,
    ) -> Result<ID2D1InkStyle>;
    fn CreateGradientMesh(
        &self,
        patches: *const D2D1_GRADIENT_MESH_PATCH,
        patchescount: u32,
    ) -> Result<ID2D1GradientMesh>;
    fn CreateImageSourceFromWic(
        &self,
        wicbitmapsource: Option<&IWICBitmapSource>,
        loadingoptions: D2D1_IMAGE_SOURCE_LOADING_OPTIONS,
        alphamode: D2D1_ALPHA_MODE,
    ) -> Result<ID2D1ImageSourceFromWic>;
    fn CreateLookupTable3D(
        &self,
        precision: D2D1_BUFFER_PRECISION,
        extents: *const u32,
        data: *const u8,
        datacount: u32,
        strides: *const u32,
    ) -> Result<ID2D1LookupTable3D>;
    fn CreateImageSourceFromDxgi(
        &self,
        surfaces: *const Option<IDXGISurface>,
        surfacecount: u32,
        colorspace: DXGI_COLOR_SPACE_TYPE,
        options: D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS,
    ) -> Result<ID2D1ImageSource>;
    fn GetGradientMeshWorldBounds(
        &self,
        gradientmesh: Option<&ID2D1GradientMesh>,
    ) -> Result<D2D_RECT_F>;
    fn DrawInk(
        &self,
        ink: Option<&ID2D1Ink>,
        brush: Option<&ID2D1Brush>,
        inkstyle: Option<&ID2D1InkStyle>,
    );
    fn DrawGradientMesh(&self, gradientmesh: Option<&ID2D1GradientMesh>);
    fn DrawGdiMetafile(
        &self,
        gdimetafile: Option<&ID2D1GdiMetafile>,
        destinationrectangle: *const D2D_RECT_F,
        sourcerectangle: *const D2D_RECT_F,
    );
    fn CreateTransformedImageSource(
        &self,
        imagesource: Option<&ID2D1ImageSource>,
        properties: *const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES,
    ) -> Result<ID2D1TransformedImageSource>;
}

Required Methods§

fn CreateInk(&self, startpoint: *const D2D1_INK_POINT) -> Result<ID2D1Ink>

fn CreateInkStyle( &self, inkstyleproperties: *const D2D1_INK_STYLE_PROPERTIES, ) -> Result<ID2D1InkStyle>

fn CreateGradientMesh( &self, patches: *const D2D1_GRADIENT_MESH_PATCH, patchescount: u32, ) -> Result<ID2D1GradientMesh>

fn CreateImageSourceFromWic( &self, wicbitmapsource: Option<&IWICBitmapSource>, loadingoptions: D2D1_IMAGE_SOURCE_LOADING_OPTIONS, alphamode: D2D1_ALPHA_MODE, ) -> Result<ID2D1ImageSourceFromWic>

fn CreateLookupTable3D( &self, precision: D2D1_BUFFER_PRECISION, extents: *const u32, data: *const u8, datacount: u32, strides: *const u32, ) -> Result<ID2D1LookupTable3D>

fn CreateImageSourceFromDxgi( &self, surfaces: *const Option<IDXGISurface>, surfacecount: u32, colorspace: DXGI_COLOR_SPACE_TYPE, options: D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS, ) -> Result<ID2D1ImageSource>

fn GetGradientMeshWorldBounds( &self, gradientmesh: Option<&ID2D1GradientMesh>, ) -> Result<D2D_RECT_F>

fn DrawInk( &self, ink: Option<&ID2D1Ink>, brush: Option<&ID2D1Brush>, inkstyle: Option<&ID2D1InkStyle>, )

fn DrawGradientMesh(&self, gradientmesh: Option<&ID2D1GradientMesh>)

fn DrawGdiMetafile( &self, gdimetafile: Option<&ID2D1GdiMetafile>, destinationrectangle: *const D2D_RECT_F, sourcerectangle: *const D2D_RECT_F, )

fn CreateTransformedImageSource( &self, imagesource: Option<&ID2D1ImageSource>, properties: *const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES, ) -> Result<ID2D1TransformedImageSource>

Object Safety§

This trait is not object safe.

Implementors§