Struct windows::Win32::Graphics::Direct3D10::ID3D10ShaderResourceView1_Vtbl
#[repr(C)]pub struct ID3D10ShaderResourceView1_Vtbl {
pub base__: ID3D10ShaderResourceView_Vtbl,
pub GetDesc1: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_SHADER_RESOURCE_VIEW_DESC1),
}
Fields§
§base__: ID3D10ShaderResourceView_Vtbl
§GetDesc1: unsafe extern "system" fn(_: *mut c_void, _: *mut D3D10_SHADER_RESOURCE_VIEW_DESC1)
Implementations§
§impl ID3D10ShaderResourceView1_Vtbl
impl ID3D10ShaderResourceView1_Vtbl
pub const fn new<Identity, const OFFSET: isize>() -> ID3D10ShaderResourceView1_Vtblwhere
Identity: ID3D10ShaderResourceView1_Impl + IUnknownImpl,
pub fn matches(iid: &GUID) -> bool
Auto Trait Implementations§
impl Freeze for ID3D10ShaderResourceView1_Vtbl
impl RefUnwindSafe for ID3D10ShaderResourceView1_Vtbl
impl Send for ID3D10ShaderResourceView1_Vtbl
impl Sync for ID3D10ShaderResourceView1_Vtbl
impl Unpin for ID3D10ShaderResourceView1_Vtbl
impl UnwindSafe for ID3D10ShaderResourceView1_Vtbl
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more