Struct windows::Win32::Graphics::Direct3D11::D3D11_MAP
#[repr(transparent)]pub struct D3D11_MAP(pub i32);
Tuple Fields§
§0: i32
Trait Implementations§
impl Copy for D3D11_MAP
impl Eq for D3D11_MAP
impl StructuralPartialEq for D3D11_MAP
Auto Trait Implementations§
impl Freeze for D3D11_MAP
impl RefUnwindSafe for D3D11_MAP
impl Send for D3D11_MAP
impl Sync for D3D11_MAP
impl Unpin for D3D11_MAP
impl UnwindSafe for D3D11_MAP
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)